Full notes
Full Malebolgia update
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Repeated intro
Hello everyone, A new update for Malebolgia is now online. This update is focused on core combat and animation. The following has been changed and improved:
What changed
- Gameplay
- Balance
Malebolgia changes
Update Notes:
Overall faster running and attacking animations.
The Player's backdash move has been strengthened. You can cancel sooner out of an attack, the invincibility range has been increased and you can also cancel out of the strong overhead slash.
Changes regarding enemy aggro behaviour and ranges, including a correlation with whether the Player is walking or running.
Updated attack animations on Player, with the strong overhead slash having a variation (jumping slash) based on distance to target.
Many monsters and bosses have received updates on their AI patterns, improved animations and even all-new attacks.
Enemy AI is less likely to avoid or block a normal attack, but more likely when you do a strong overhead slash.
Enemy projectile attacks (magic, fire) do not pass through solid objects.
Some overall adjustments to damage output, enemy locations, etc.
Oh, and load times have been cut in half! Note however that there may be some slight stutter when starting while the rest of the game is being loaded in the background.
The next update will be further improvements on combat and animations, plus some new enemy types and other changes to add some variety and surprises to the game experience. Malebolgia is also having a 10% discount for the duration of the Steam sale. Enjoy the Holidays!
Source
Changelog.gg summarizes and formats this update. How we read updates.
