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Steam News20 December 20214y ago

Holiday Update

Happy Holidays everybody! Wherever you are I hope you are able to have a little bit of a break over the coming weeks. To help you relax and get into the holiday spirit here is a plump content update for Making it Home!

In this update4

Full notes

Full Making it Home update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes11 additions3 changes2 removals
  • Gameplay
  • Workshop
  • Performance
  • Fixes
addedWherever you are I hope you are able to have a little bit of a break over the coming weeks. To help you relax and get into the holiday spirit here is a plump content update for Making it Home! With this update our philosophy was to just make stuff for you to play with. We have introduced a bunch of new panels which we don't know how you're going to use - and we can't wait to see what you do with them!
addedHighlightsThe universal switch which will open the door to building complex chain reaction style vehicles (and is the first step on our journey to adding programming style panels to the game).
addedHighlights...and despite my best judgement we added 4 player co-op (local and on-line through steam remote play together).
addedNew ContentNew Panel: Boulder Press
addedNew ContentNew Panels: Universal Switches
addedNew ContentNew Panels: Switchable Diagonal Floors

Making it Home changes

addedWherever you are I hope you are able to have a little bit of a break over the coming weeks. To help you relax and get into the holiday spirit here is a plump content update for Making it Home! With this update our philosophy was to just make stuff for you to play with. We have introduced a bunch of new panels which we don't know how you're going to use - and we can't wait to see what you do with them!
addedThe universal switch which will open the door to building complex chain reaction style vehicles (and is the first step on our journey to adding programming style panels to the game).
added...and despite my best judgement we added 4 player co-op (local and on-line through steam remote play together).
addedNew Panel: Boulder Press
addedNew Panels: Universal Switches

Happy Holidays everybody!

Wherever you are I hope you are able to have a little bit of a break over the coming weeks. To help you relax and get into the holiday spirit here is a plump content update for Making it Home! With this update our philosophy was to just make stuff for you to play with. We have introduced a bunch of new panels which we don't know how you're going to use - and we can't wait to see what you do with them!

Highlights

The universal switch which will open the door to building complex chain reaction style vehicles (and is the first step on our journey to adding programming style panels to the game).

Pinball flippers which are exactly what you think they are.

...and despite my best judgement we added 4 player co-op (local and on-line through steam remote play together).

Patch Notes

New Content

  • New Panel: Boulder Press

  • New Panels: Universal Switches

  • New Panels: Switchable Diagonal Floors

  • New Panels: Pinball flippers

  • New Panels: Garage Doors

  • New Panel: Trap Door

  • New Seasonal Sprites for Winter.

  • Co-op is now possible with up to 4-players. This is pretty experimental, and kinda dumb - have fun with it!

Improvements

  • You can now zoom the camera in and out. You might need to reset your control bindings to get this to work.

  • Updated to latest version of Unity3D 2019 LTS

  • The direction propellers are turned due to wind has been reversed. This means that the balls which are blown by wind will no longer block them from turning.

  • Changed the position and wording of the save/load vehicle in blueprint mode. This is an attempt to get more people using the workshop.

  • Lots of performance improvements. Some vehicle designs are seeing a 6 times increase in framerate with this patch. In particular vehicles which rely on balls.

Bug Fixes

  • Some of the ball panels would not correctly spawn all their balls. This has been fixed.

  • Ball bearings can no longer spawn into themselves or other objects.

  • Fixed the centre of mass of the ball bearings, they now correctly behave like balls.

  • Portals would sometimes transport the cake ingredient on top of the drones causing strange looking behaviour. This has been fixed.

Source

Steam News / 20 December 2021

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