Full notes
Full Making History: The Second World War update
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What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
- Events
Making History: The Second World War changes
- Nukemap
Now that The First World War has been released we’ve had time to refocus some attention on The Second World War. This update isn’t large but we wanted to get something out quickly. There are a few feature improvements but we’ve mostly tried to fix bugs.
The issue that caused the game to crash when changing the nationality of a colony has been resolved. We also found that disbanded units would return full MPU levels even if the unit was damaged. That too has been fixed. Improvements to UI elements and an optimization to camera zooming may help with some memory crashes. You can also now use the Q & E keys to tilt the camera. More updates are listed in the Release Notes below.
Work on the next SWW update has already begun. Please feel free to offer ideas.
Update Release Notes:
Modified Nation AI Character Properties
Unit Disband now accounts for MPU Damage
Removed phantom selection UI element
Artillery units continue attacking despite lack of fuel
Revised Kazak, Northern Chinese & Xiang Chinese flag
Increased nuke attack on Strategic Bomber
Revised Military Army & Group Tab
Revised Region Status Panel
Revised Selection Panel Group
Fixed Austrian Army strings
Added Airlift Tooltip
Revised First Vienna Awards Event
Fixed bug in changing dependent nationality UI that caused a game crash
Modified camera zoom properties that determine when models are turned on/off
Replaced Defeat & Victory screens for non-English versions
Added Icons to map when ship models are dropped during zoom out
Tilt camera can now be done with the Q & E key
Repaired script to prevent Vichy from annexing Indochina if Japan owns it when France Falls
Source
Changelog.gg summarizes and formats this update. How we read updates.
