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Steam News29 April 20215y ago

Making History: The Second World War Updated

Now that The First World War has been released we’ve had time to refocus some attention on The Second World War. This update isn’t large but we wanted to get something out quickly.

Full notes

Full Making History: The Second World War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions6 changes1 removal
  • Gameplay
  • Performance
  • Balance
  • UI and audio
  • Fixes
  • Events
changedNow that The First World War has been released we’ve had time to refocus some attention on The Second World War. This update isn’t large but we wanted to get something out quickly. There are a few feature improvements but we’ve mostly tried to fix bugs.
changedThe issue that caused the game to crash when changing the nationality of a colony has been resolved. We also found that disbanded units would return full MPU levels even if the unit was damaged. That too has been fixed. Improvements to UI elements and an optimization to camera zooming may help with some memory crashes. You can also now use the Q & E keys to tilt the camera. More updates are listed in the Release Notes below.
changedUnit Disband now accounts for MPU Damage
removedRemoved phantom selection UI element
changedArtillery units continue attacking despite lack of fuel
changedIncreased nuke attack on Strategic Bomber

Making History: The Second World War changes

  • Nukemap
changedNow that The First World War has been released we’ve had time to refocus some attention on The Second World War. This update isn’t large but we wanted to get something out quickly. There are a few feature improvements but we’ve mostly tried to fix bugs.
changedThe issue that caused the game to crash when changing the nationality of a colony has been resolved. We also found that disbanded units would return full MPU levels even if the unit was damaged. That too has been fixed. Improvements to UI elements and an optimization to camera zooming may help with some memory crashes. You can also now use the Q & E keys to tilt the camera. More updates are listed in the Release Notes below.
changedUnit Disband now accounts for MPU Damage
removedRemoved phantom selection UI element
changedArtillery units continue attacking despite lack of fuel

Now that The First World War has been released we’ve had time to refocus some attention on The Second World War. This update isn’t large but we wanted to get something out quickly. There are a few feature improvements but we’ve mostly tried to fix bugs.

The issue that caused the game to crash when changing the nationality of a colony has been resolved. We also found that disbanded units would return full MPU levels even if the unit was damaged. That too has been fixed. Improvements to UI elements and an optimization to camera zooming may help with some memory crashes. You can also now use the Q & E keys to tilt the camera. More updates are listed in the Release Notes below.

Work on the next SWW update has already begun. Please feel free to offer ideas.

Update Release Notes:

  • Modified Nation AI Character Properties

  • Unit Disband now accounts for MPU Damage

  • Removed phantom selection UI element

  • Artillery units continue attacking despite lack of fuel

  • Revised Kazak, Northern Chinese & Xiang Chinese flag

  • Increased nuke attack on Strategic Bomber

  • Revised Military Army & Group Tab

  • Revised Region Status Panel

  • Revised Selection Panel Group

  • Fixed Austrian Army strings

  • Added Airlift Tooltip

  • Revised First Vienna Awards Event

  • Fixed bug in changing dependent nationality UI that caused a game crash

  • Modified camera zoom properties that determine when models are turned on/off

  • Replaced Defeat & Victory screens for non-English versions

  • Added Icons to map when ship models are dropped during zoom out

  • Tilt camera can now be done with the Q & E key

  • Repaired script to prevent Vichy from annexing Indochina if Japan owns it when France Falls

Source

Steam News / 29 April 2021

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