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Steam News22 April 20188y ago

Early Access Complete Update

Making History: The Second World War is scheduled to officially release on April 27 2018. An almost complete Pre-Release Final version of the game is now live on Steam.

Full notes

Full Making History: The Second World War update

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What changed

0 fixes1 addition1 change0 removals
  • Compatibility
  • Balance
addedMaking History: The Second World Waris scheduled to officially release on April 27 2018. An almost complete Pre-Release Final version of the game is now live on Steam. With the exception of Achievements and Music, this update contains all the system, AI and content for the official final release. The work for this update was focused on content and game balancing. We’ve added 98 achievements to the game but they will remain off until the final release goes live. Please note, Early Access saved games will not work with achievements. The music soundtrack will be revised in the official release version. After the game is officially released, we expect there will be a need for improvements and bug fixes. Factus Games will be supporting this game with new updates. A sincere thank you to the Second World War Early Access Community. The bug reports and feedback were vital to the process.
changedRelease Notes for Early Access Complete Update:AI Changes: - AI won't rebase planes without fuel. - AI now increases defensive value of regions with cities. - AI will no longer ask nations for an alliance when they have a trade embargo. - Total War nations extend their target region list to allies in war when considering peace. - Improve military units versus capacity production logic. - Skip Total War check when considering peace if nation has been nuked. - AI will try to meet minimum military strength with regards to land, sea, or air. - Reworked conditions on deciding whether or not to build military units. - Regions that have aircraft factories are considered good for airbases. - Great powers and superpowers consider other like powers when determining desired power. - Overseas target logic revised. - Improved convoy pathfinding. - Nations are more likely to consider peace after being nuked. - Nations are willing to leave an alliance if they have been nuked. - Implemented new REGIME_CHANGE treaty term in response to being nuked. - Fixed bug where subordinates would try to change military access. - Masters will now ask for money from their puppets. - Subordinates auto accept money transfers from their masters. - No longer stop the lowering of tax rates if the nation is in debt. - Nations now adjust corruption spending whether they have negative stability or not. - Increased chances of war support for nations with matching ideology. - Reworked choose sides modifiers for diplomatic status templates. - Establish relations if new alliance members do not have diplomatic relations, - AI will only surrender unconditionally if they have a "home" region nuked. - AI are less likely to consider peace if a "non-home" region is nuked. - AI won't reduce taxes if they have too much debt instability. - Added a power divisor for en route groups in the offensive AI. - Modified AI properties to encourage more successful invasions - Reduced Unrestricted Sub Warfare Chance from 5 to 3 Game System Changes: - Implemented new combat stacking restraint system - limits number of units that can be engaged. - Disabled frontage penalty - replaced with new system. - Artillery are no longer involved in engagements - ranged attacks only. - Added infrastructure for scripting Achievements - Added server attribute to turn Achievements on and off - Added new Achievements system - Reworked GetTurnsRemaining query for move orders for accuracy. - Fixed MPU check for non-MPU units when the number of available MPUs is less than 0. - Strafing in water now uses Sea

Making History: The Second World War changes

addedis scheduled to officially release on April 27 2018. An almost complete Pre-Release Final version of the game is now live on Steam. With the exception of Achievements and Music, this update contains all the system, AI and content for the official final release. The work for this update was focused on content and game balancing. We’ve added 98 achievements to the game but they will remain off until the final release goes live. Please note, Early Access saved games will not work with achievements. The music soundtrack will be revised in the official release version. After the game is officially released, we expect there will be a need for improvements and bug fixes. Factus Games will be supporting this game with new updates. A sincere thank you to the Second World War Early Access Community. The bug reports and feedback were vital to the process.
changedAI Changes: - AI won't rebase planes without fuel. - AI now increases defensive value of regions with cities. - AI will no longer ask nations for an alliance when they have a trade embargo. - Total War nations extend their target region list to allies in war when considering peace. - Improve military units versus capacity production logic. - Skip Total War check when considering peace if nation has been nuked. - AI will try to meet minimum military strength with regards to land, sea, or air. - Reworked conditions on deciding whether or not to build military units. - Regions that have aircraft factories are considered good for airbases. - Great powers and superpowers consider other like powers when determining desired power. - Overseas target logic revised. - Improved convoy pathfinding. - Nations are more likely to consider peace after being nuked. - Nations are willing to leave an alliance if they have been nuked. - Implemented new REGIME_CHANGE treaty term in response to being nuked. - Fixed bug where subordinates would try to change military access. - Masters will now ask for money from their puppets. - Subordinates auto accept money transfers from their masters. - No longer stop the lowering of tax rates if the nation is in debt. - Nations now adjust corruption spending whether they have negative stability or not. - Increased chances of war support for nations with matching ideology. - Reworked choose sides modifiers for diplomatic status templates. - Establish relations if new alliance members do not have diplomatic relations, - AI will only surrender unconditionally if they have a "home" region nuked. - AI are less likely to consider peace if a "non-home" region is nuked. - AI won't reduce taxes if they have too much debt instability. - Added a power divisor for en route groups in the offensive AI. - Modified AI properties to encourage more successful invasions - Reduced Unrestricted Sub Warfare Chance from 5 to 3 Game System Changes: - Implemented new combat stacking restraint system - limits number of units that can be engaged. - Disabled frontage penalty - replaced with new system. - Artillery are no longer involved in engagements - ranged attacks only. - Added infrastructure for scripting Achievements - Added server attribute to turn Achievements on and off - Added new Achievements system - Reworked GetTurnsRemaining query for move orders for accuracy. - Fixed MPU check for non-MPU units when the number of available MPUs is less than 0. - Strafing in water now uses Sea

Making History: The Second World War

is scheduled to officially release on April 27 2018. An almost complete Pre-Release Final version of the game is now live on Steam. With the exception of Achievements and Music, this update contains all the system, AI and content for the official final release. The work for this update was focused on content and game balancing. We’ve added 98 achievements to the game but they will remain off until the final release goes live. Please note, Early Access saved games will not work with achievements. The music soundtrack will be revised in the official release version. After the game is officially released, we expect there will be a need for improvements and bug fixes. Factus Games will be supporting this game with new updates. A sincere thank you to the Second World War Early Access Community. The bug reports and feedback were vital to the process.

Release Notes for Early Access Complete Update:

AI Changes: - AI won't rebase planes without fuel. - AI now increases defensive value of regions with cities. - AI will no longer ask nations for an alliance when they have a trade embargo. - Total War nations extend their target region list to allies in war when considering peace. - Improve military units versus capacity production logic. - Skip Total War check when considering peace if nation has been nuked. - AI will try to meet minimum military strength with regards to land, sea, or air. - Reworked conditions on deciding whether or not to build military units. - Regions that have aircraft factories are considered good for airbases. - Great powers and superpowers consider other like powers when determining desired power. - Overseas target logic revised. - Improved convoy pathfinding. - Nations are more likely to consider peace after being nuked. - Nations are willing to leave an alliance if they have been nuked. - Implemented new REGIME_CHANGE treaty term in response to being nuked. - Fixed bug where subordinates would try to change military access. - Masters will now ask for money from their puppets. - Subordinates auto accept money transfers from their masters. - No longer stop the lowering of tax rates if the nation is in debt. - Nations now adjust corruption spending whether they have negative stability or not. - Increased chances of war support for nations with matching ideology. - Reworked choose sides modifiers for diplomatic status templates. - Establish relations if new alliance members do not have diplomatic relations, - AI will only surrender unconditionally if they have a "home" region nuked. - AI are less likely to consider peace if a "non-home" region is nuked. - AI won't reduce taxes if they have too much debt instability. - Added a power divisor for en route groups in the offensive AI. - Modified AI properties to encourage more successful invasions - Reduced Unrestricted Sub Warfare Chance from 5 to 3 Game System Changes: - Implemented new combat stacking restraint system - limits number of units that can be engaged. - Disabled frontage penalty - replaced with new system. - Artillery are no longer involved in engagements - ranged attacks only. - Added infrastructure for scripting Achievements - Added server attribute to turn Achievements on and off - Added new Achievements system - Reworked GetTurnsRemaining query for move orders for accuracy. - Fixed MPU check for non-MPU units when the number of available MPUs is less than 0. - Strafing in water now uses Sea

Source

Steam News / 22 April 2018

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