In this update1
Full notes
Full Making History: The First World War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Compatibility
- Workshop
- Events
- Gameplay
- UI and audio
Making History: The First World War changes
This release is a major update that offers several big feature activations. To begin with the Making History: The First World War Editor is now available. A starter mod scenario called Empty World has been included. This is basically a clean map with no assets or nations. We did leave the cities and demographic data on the regions but these can be removed and altered at will.
With the editor now active, we’ve enabled Steam Workshop so players can begin creating and sharing mods and other assets. We’ve held off on providing access to the editor since during Early Access, game updates have a higher chance of breaking compatibility. There is still a possibility that future updates could break saved games and mods but we think that is less likely going forward.
Go here to access Making History: The First World War Steam Workshop https://steamcommunity.com/app/959150/workshop/
Achievements have been turned on. More will be added in the coming weeks. We hope to include at least 50. Many achievements will be integrated with the event system to represent specific goals to players within the game. The AI Difficulty levels are partially activated. As the systems become fully locked down, we plan to find more ways to make the hardest settings more challenging.
A new feature makes canals income generators. The game tracks the volume of trade through each active canal and provides gold to the controllers. The income is not substantial but it does help offset the cost of supporting a standing army or for the British, a very large navy.
Along with the work on the new features, progress on the next scenario The Russian Revolution has moved along quickly. We are about halfway through and are hoping to have it for the next update.
There are a number of content fixes, data balancing and additional scripting options added in this release. Below is a list of the most important changes.
Update #7 Release Notes:
Added Editor to allow custom scenario creation and modifications
New scenario Empty World Scenario
Enabled Steam Workshop
Turned on Achievements and added two for testing
Implemented AI Difficulty Level set in the Scenario options
Add new income from trade through canals.
Created a canal income Tooltip
Set Reinforce unit group property to default to TRUE
Deactivated Panama Canal at start of The Balkan Wars
Added new event trigger to destroy a unit group from scripts
New new event trigger to test if Unrest is not active
New new event trigger that will clear a nation’s Sea Mines
New new event trigger to cancel region project
Revised Austrian Flag Set
Fixed Unrest Notification that showed it starting when the revolt actually ended
Balanced City production building outputs
Revised Peace Treaty Decision Point Background
Fixed Data errors in Unit Templates Marine Desert Terrain Modifier
Balanced properties on Armored Train unit
Swapped Armored Cruiser & Protected Cruiser properties
Modified AI abandon border threshold to reduce holes in line
New new event trigger to change unit controller in a region by unit branch
New event trigger to demobilize unit group in specified region
Source
Changelog.gg summarizes and formats this update. How we read updates.
