Full notes
Full Make Way update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Fixes
- Server
- UI and audio
Make Way changes
Hi racers,
Today we're rolling out a huge update on the beta branch, with Patch 1.2 bringing a heap of improvements to online play, alongside some other gameplay tweaks to make for an even smoother racing experience.
To celebrate, Make Way will be available at a 40% discount for the next seven days! It's the perfect opportunity to grab your friends and create some vehicular mayhem.
Patch notes are listed below (there are a lot!), but for anyone who hasn't accessed the beta yet, follow these steps: Right click 'Make Way' in your Steam Library and select 'Properties' Select 'Betas' In the 'Beta Participation' drop-down select 'patch_1.2' The update should now download
Please note: if you play on the 1.2 patch, you will only be able to play against others on the same patch. This is due to some fundamental changes to how online play works in the new patch, which would cause problems with players on earlier patches on PC or console.
With that in mind, here's a comprehensive list of everything that's been updated and fixed in this bumper patch:
GAMEPLAY CHANGES
Added ability to use bots in an online match
New "client authoritative movement" has been added, making client vehicle / control feel much more responsive when playing online
Added a "relay server" fallback option, to help players with connection issues
Refactored shortcut logic so anyone attempting to take a shortcut won't be killed when offscreen
Added horn timeout to stop players that hold / abuse horn sounds
Added "select vehicle colour" option to the vehicle selection screen
Added "checkpoint skip" logic, so players move to the next checkpoint if they fail a section three times
Add toggle to "hide lobby code" so people streaming the game don't get bombed with random players
Doubled the amount of XP when playing a "race mode" race, meaning "classic mode" will unlock faster for new players
Added an XP multiplier if there are fewer players, so it feels a bit fairer when playing with just two people
Increased machine gun, shotgun, and tesla coil effectiveness
Nerfed the shotgun to one bullet
Added networked player control on vehicles on the victory screen
BUG FIXES
Fixed client shortcuts always being disabled when playing online (which means in most cases they would never work)
Fixed the selected race mode being reset after 3 games when playing online
Fixed numerous de-sync issues when track building
Fixed duplicate players when host and client are both playing on a LAN with certain routers
Fixed track space on special "exit" pieces so players aren't destroyed (and get stuck in a loop) when they are used
Fixed forced auto-selecting track pieces when clients are sometimes picking
Fixed it so that invites work when launching a game on Steam
Fixed some achievements not working on Xbox and Steam
Added message pop-up if client can't join match because of a crossplay mismatch
Fixed the game trying to load a vehicle texture that was already loaded on the select vehicle screen, making the screen lag
Fixed prop spawning so that the trees, and other props, spawn correctly on the Arctic Tundra level
Fixed sudden death win order
Increased minimum amount of checkpoint time when solo, and checked that all pieces have enough time, so that certain sections should now be possible to complete alone
Corrected missing animation on
Source
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