HomeGamesUpdatesPricingMethodology
Steam News20 May 20188y ago

Smarter Creatures, Smarter Updates

A bunch of little fixes and.... Smarter Creatures It used to be that creatures stopped thinking as soon as they went out of view.

Full notes

Full Make Sail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions2 changes2 removals
  • Events
  • Gameplay
  • Fixes
addedA bunch of little fixes and.... Smarter Creatures It used to be that creatures stopped thinking as soon as they went out of view. Now creatures have thoughts, paths and actions that persist at all times and are part of your save game. You may notice some improved behaviors now, but the big pay off will be with new creatures and events that are in the works. Smarter Updates Half the fun of early access is being connected to the developers and following our growth. (Or so I like to flatter myself). So we've added a video preview and countdown to the title screen where you can see what's coming next and when it's happening! Of course, you can still just ask us what's next and make requests in our discord . Full Changelog
addedVideo news capsule on title screen with countdown to new features.
fixedFixed errors caused by double clicking to enter build stations. Thanks Matzebrei85.
fixedFixed gif preview disappearing after switching focus and returning to game.
changedReduced peak RAM use by 50MB.
removedRemoved multiple causes of stutters.

A bunch of little fixes and.... Smarter Creatures It used to be that creatures stopped thinking as soon as they went out of view. Now creatures have thoughts, paths and actions that persist at all times and are part of your save game. You may notice some improved behaviors now, but the big pay off will be with new creatures and events that are in the works. Smarter Updates Half the fun of early access is being connected to the developers and following our growth. (Or so I like to flatter myself). So we've added a video preview and countdown to the title screen where you can see what's coming next and when it's happening! Of course, you can still just ask us what's next and make requests in our discord . Full Changelog

  • Video news capsule on title screen with countdown to new features.

  • Smarter creatures. Their movements and memory simulate no matter their distance from the player.

  • Raptors are more fearful of scarecrows.

  • Fixed errors caused by double clicking to enter build stations. Thanks Matzebrei85.

  • Fixed gif preview disappearing after switching focus and returning to game.

  • Reduced peak RAM use by 50MB.

  • Removed multiple causes of stutters.

  • Removed mysterious light glowing underground on center island.

  • Inverted camera zoom during building to match other modes

  • Fixed a case where extraneous pieces could be left in the world.

  • Lots of under-the-hood preparations for future updates.

  • Upgraded all platforms to Unity 2017.4.3

Source

Steam News / 20 May 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.