Repeated intro
Hello once again everyone, welcome to July, and another Majestic Nights patch! We’ve spent most of our time working on the upcoming Chapter 2, but we’ve managed to bring some new features, including a couple of highly-classified experimental features, and some bug fixes to existing chapters…
What changed
2 fixes2 additions3 changes0 removals
- Gameplay
- Compatibility
- Fixes
- Performance
addedHello once again everyone, welcome to July, and another Majestic Nights patch! We’ve spent most of our time working on the upcoming Chapter 2, but we’ve managed to bring some new features, including a couple of highly-classified experimental features, and some bug fixes to existing chapters…
addedPoint & Click / Touch Controls (Beta)We’ve received many requests for a more traditional Point & Click interface and turn-based combat, so we’ve introduced this feature in beta today. With Point & Click mode enabled, movement is controlled by selecting a destination with a pointing device (mouse / touch screen). Combat is turn-based in this mode, allowing for a more tactical combat experience. Enable this feature in options to give it a test.
changedCo-Operative play (Beta)Over the past few months, we’ve slowly been working on a co-operative play mode for up to 4 players locally. Plug in multiple controllers and press the start key on each during a game to spawn in additional players!
fixedBug FixesFixed achievements not appearing in the overlay immediately.
fixedBug FixesFixed some achievements not being awarded correctly.
changedBug FixesImproved performance of AI-heavy levels significantly.
Majestic Nights changes
addedHello once again everyone, welcome to July, and another Majestic Nights patch! We’ve spent most of our time working on the upcoming Chapter 2, but we’ve managed to bring some new features, including a couple of highly-classified experimental features, and some bug fixes to existing chapters…
addedWe’ve received many requests for a more traditional Point & Click interface and turn-based combat, so we’ve introduced this feature in beta today. With Point & Click mode enabled, movement is controlled by selecting a destination with a pointing device (mouse / touch screen). Combat is turn-based in this mode, allowing for a more tactical combat experience. Enable this feature in options to give it a test.
changedOver the past few months, we’ve slowly been working on a co-operative play mode for up to 4 players locally. Plug in multiple controllers and press the start key on each during a game to spawn in additional players!
fixedFixed achievements not appearing in the overlay immediately.
fixedFixed some achievements not being awarded correctly.
Point & Click / Touch Controls (Beta)
We’ve received many requests for a more traditional Point & Click interface and turn-based combat, so we’ve introduced this feature in beta today. With Point & Click mode enabled, movement is controlled by selecting a destination with a pointing device (mouse / touch screen). Combat is turn-based in this mode, allowing for a more tactical combat experience. Enable this feature in options to give it a test.
Co-Operative play (Beta)
Over the past few months, we’ve slowly been working on a co-operative play mode for up to 4 players locally. Plug in multiple controllers and press the start key on each during a game to spawn in additional players!
Bug Fixes
Fixed achievements not appearing in the overlay immediately.
Fixed some achievements not being awarded correctly.
Improved performance of AI-heavy levels significantly.
Improved level turn-around trigger behavior.