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Steam News6 January 20179y ago

The sound of an Operating System

One of the main challenges of Mainlining was to try and work out what an operating system sounds like.

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changedOne of the main challenges of Mainlining was to try and work out what an operating system sounds like. We knew we wanted the game to have a detective/noir theme and as a massive fan of the Sam & Max series and Wolf Among Us OSTs we contacted Jared Emerson-Johnson, one of the first collaborators to work on Mainlining. We now want to share a few tracks from the game. Some of these you may have heard before in the Demo or Beta but others are fresh from the studio. A Goodly Clue was one of the first pieces developed for the game and helps indicate to the player that they have stumbled across something to further them in their case. A Goodly Clue A Ball of Worms comes later in the game after certain events have transpired and you start to feel a little out of your depth. A Ball Of Worms Finally, Internal Downtime was developed as a moment of peace, letting the player look over what they have found and reflect. You need to slow it down so you can speed it up. Internal Downtime We hope you have enjoyed these tracks and we look forward to sharing the rest with you at the end of the month. Thanks, Sam

Mainlining changes

changedOne of the main challenges of Mainlining was to try and work out what an operating system sounds like. We knew we wanted the game to have a detective/noir theme and as a massive fan of the Sam & Max series and Wolf Among Us OSTs we contacted Jared Emerson-Johnson, one of the first collaborators to work on Mainlining. We now want to share a few tracks from the game. Some of these you may have heard before in the Demo or Beta but others are fresh from the studio. A Goodly Clue was one of the first pieces developed for the game and helps indicate to the player that they have stumbled across something to further them in their case. A Goodly Clue A Ball of Worms comes later in the game after certain events have transpired and you start to feel a little out of your depth. A Ball Of Worms Finally, Internal Downtime was developed as a moment of peace, letting the player look over what they have found and reflect. You need to slow it down so you can speed it up. Internal Downtime We hope you have enjoyed these tracks and we look forward to sharing the rest with you at the end of the month. Thanks, Sam

One of the main challenges of Mainlining was to try and work out what an operating system sounds like. We knew we wanted the game to have a detective/noir theme and as a massive fan of the Sam & Max series and Wolf Among Us OSTs we contacted Jared Emerson-Johnson, one of the first collaborators to work on Mainlining. We now want to share a few tracks from the game. Some of these you may have heard before in the Demo or Beta but others are fresh from the studio. A Goodly Clue was one of the first pieces developed for the game and helps indicate to the player that they have stumbled across something to further them in their case. A Goodly Clue A Ball of Worms comes later in the game after certain events have transpired and you start to feel a little out of your depth. A Ball Of Worms Finally, Internal Downtime was developed as a moment of peace, letting the player look over what they have found and reflect. You need to slow it down so you can speed it up. Internal Downtime We hope you have enjoyed these tracks and we look forward to sharing the rest with you at the end of the month. Thanks, Sam

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Steam News / 6 January 2017

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