+ 86% off Mainframe Defenders / Dev. diary #3 Lords of Ravage! Hi! We've finally got some good news. We've got the funding, and we're ready to continue the work.
Full notes
Full Mainframe Defenders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
UI and audio
Maps
Events
Store
changedUI rework. In our many internal tests, the UI and UX were consistently cited as the main issues of the game.
changedIn-game map. This is a significant part of the game, so the aesthetics of the map and event window are important. We've got some promising prototypes to put a fun visual twist on a tried-and-true node travel and event system.
addedWith all of the insane reworks we've done, I think the gameplay core is already solid enough. But as you work on the game, you can lose a bit of grasp and need a fresh perspective from outside, especially from new players. We can't wait to get some feedback from you guys! Expect much more information from us. Next time, expect a development diary on the juicy new event system. Meanwhile, here is a new environment for the game: Swamps.
changedhttps://store.steampowered.com/app/1184810/Mainframe_Defenders/ https://store.steampowered.com/app/1830320/Lords_of_Ravage/ Until next time! Don't forget to subscribe to our Discord , where we're quicker to respond to your questions. Links: Official Website: https://lordsofravage.syntheticdomain.com/ | https://linktr.ee/syntheticdomain Discord: https://discord.gg/teFDNrb Twitter: https://twitter.com/SyntheticDomain Reddit: https://www.reddit.com/user/Synthetic_Domain YouTube: https://www.youtube.com/@syntheticdomain Newslette: http://surl.li/ngvxs #BecomeAFinalBoss
Mainframe Defenders changes
changedUI rework. In our many internal tests, the UI and UX were consistently cited as the main issues of the game.
changedIn-game map. This is a significant part of the game, so the aesthetics of the map and event window are important. We've got some promising prototypes to put a fun visual twist on a tried-and-true node travel and event system.
addedWith all of the insane reworks we've done, I think the gameplay core is already solid enough. But as you work on the game, you can lose a bit of grasp and need a fresh perspective from outside, especially from new players. We can't wait to get some feedback from you guys! Expect much more information from us. Next time, expect a development diary on the juicy new event system. Meanwhile, here is a new environment for the game: Swamps.
changedhttps://store.steampowered.com/app/1184810/Mainframe_Defenders/ https://store.steampowered.com/app/1830320/Lords_of_Ravage/ Until next time! Don't forget to subscribe to our Discord , where we're quicker to respond to your questions. Links: Official Website: https://lordsofravage.syntheticdomain.com/ | https://linktr.ee/syntheticdomain Discord: https://discord.gg/teFDNrb Twitter: https://twitter.com/SyntheticDomain Reddit: https://www.reddit.com/user/Synthetic_Domain YouTube: https://www.youtube.com/@syntheticdomain Newslette: http://surl.li/ngvxs #BecomeAFinalBoss
+ 86% off Mainframe Defenders / Dev. diary #3 Lords of Ravage!
Hi! We've finally got some good news. We've got the funding, and we're ready to continue the work. It's been a while since the last dev diary, and despite putting a stop on production of assets, we've had time to refine the game mechanics. But the long wait is now over, and we can finally start working in full force. Our current priorities are: - Assets for the game. Pretty self-explanatory. We've got more than half of the game done already, but in some areas we're still lagging behind.
UI rework. In our many internal tests, the UI and UX were consistently cited as the main issues of the game.
In-game map. This is a significant part of the game, so the aesthetics of the map and event window are important. We've got some promising prototypes to put a fun visual twist on a tried-and-true node travel and event system.
With all of the insane reworks we've done, I think the gameplay core is already solid enough. But as you work on the game, you can lose a bit of grasp and need a fresh perspective from outside, especially from new players. We can't wait to get some feedback from you guys! Expect much more information from us. Next time, expect a development diary on the juicy new event system. Meanwhile, here is a new environment for the game: Swamps.