Full notes
Full Maiden and Spell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Garnet Flare (Offensive Special) - Move slowdown on use .35x > .4x
Sniper Shot (Basic Attack) - Fully charged fire angle increased 4 > 8 degrees
Bind (Wide Attack) - Draw layer adjusted downwards
Knife Juggle (Offensive Special) - Draw layer adjusted upwards
Vanish (Defensive Special) - No longer has a slowdown at the end - Using knives no longer resets movespeedmult during Vanish - Movespeedmult reduced 1.5x > 1.3x - Movespeedmult length is now 1300ms (previously overwritten by the slowdown at the end)
Dimi Lightning (Basic Attack) - Fully charged bullet speed 4.5 > 5 - Now categorized as a Spell - Now adds 700ms SpellLock
Lat Lightning (Wide Attack) - Sprite adjusted for visibility
Doppelganger (Offensive Special) - No longer effected by SpellLock or AttackLock - Cooldown reduced 8 seconds > 7 seconds - Now has 500ms SpellLock (300 when focused) - AttackLock increased 500ms > 700ms (300ms > 500ms when focused)
Flashstep (Defensive Special) - No longer effected by SpellLock or AttackLock - Now grants 200ms weak invincibility at the start of charge
Sunburst (Basic Attack) - 3rd hit in combo now has 600ms Movespeedmult (the same as the 1st and 2nd hit, reduced from 1300) - Alternate color's focus version is now darker rather than lighter (To match with P1 color)
Lat Holy (Wide Attack) - Number of bullets now ranges from 12 to 62 based on charge (was previously 12 to 60)
Dodge Roll (Offensive Special) - Cooldown increased 3.5 seconds > 4 seconds
Stun Wave (Defensive Special) - Now deletes bullets in a radius a second time, 100ms after the first
Lat Life (Wide Attack) - Draw layer adjusted downwards - Duration 12s > 14s
Butterfly Thrall (Offensive Special) - Fixed issue where number of bullets fired was dependant on framerate - Draw layer adjusted upwards - Movespeedmult changed 0.8x > 1.0x (overwrites other movespeedmults)
Novi Life (Defensive Special) - Cooldown reduced 10 seconds > 8.5 seconds - Flower duration reduced 21 seconds > 17 seconds - Charge speed reduced 20%
Saphire Flare (Offensive Special) - Cooldown increased 2.5 seconds > 3.5 seconds
Hydra Head (Defensive Special) - Cooldown increased 6.5 seconds > 7 seconds - Now gives 1.1x movespeedmult for duration of invincibility (Duration increases with charge)
Dimi Dark (Basic Attack) - Attacklock reduced 1000ms > 900ms
Lat Dark (Wide Attack) - Deadzone decreased ~20%
Novi Starfall (Offensive Special) - Changed movespeed mult 0.8x > 1x (overwrites other movespeed mults)
-The list of lobbies now displays full lobbies -The 'search' option has been replaced with a link to the M&S Discord -The maximum number of players that can use a single lobby increased 8 > 16 -The time to make a decision after an online match increased from 30s > 60s
-There are now separate options for "Magnus" and "Magnus (Moving)" in the Training AI menu
-Fixed bug where, in training mode, border walls would disappear after a hit -Fixed the 'Spectator Bug', where spectators would desync and see characters getting hit over and over -Fixed bug where a sound would play when you hit up and down after selecting an option after an online match
Source
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