Full notes
Full MAID MOVING BOXES update
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Repeated intro
Hello, loaders! This is a small update focused on fixing two bugs:
- Fixed an issue where it was impossible to view information about the "bomb" box type
- Improved the physics of "magnetic" boxes: the magnetic force now has physical stabilization, including a finite base force with a safe minimum distance, radial velocity damping, separate damping for tangential (orbital) velocity, and an overall cap on the resulting force. We also added protection against “suicidal” collisions inside a single magnetic cluster: damage from such collisions is now greatly reduced. (This sounded very cool and scientific, and I just couldn't resist putting it into the patch notes.) Have fun!
What changed
1 fix0 additions0 changes0 removals
- Balance
fixedHello, loaders! This is a small update focused on fixing two bugs: 1. Fixed an issue where it was impossible to view information about the "bomb" box type 2. Improved the physics of "magnetic" boxes: the magnetic force now has physical stabilization, including a finite base force with a safe minimum distance, radial velocity damping, separate damping for tangential (orbital) velocity, and an overall cap on the resulting force. We also added protection against “suicidal” collisions inside a single magnetic cluster: damage from such collisions is now greatly reduced. (This sounded very cool and scientific, and I just couldn't resist putting it into the patch notes.) Have fun!
MAID MOVING BOXES changes
fixedHello, loaders! This is a small update focused on fixing two bugs: 1. Fixed an issue where it was impossible to view information about the "bomb" box type 2. Improved the physics of "magnetic" boxes: the magnetic force now has physical stabilization, including a finite base force with a safe minimum distance, radial velocity damping, separate damping for tangential (orbital) velocity, and an overall cap on the resulting force. We also added protection against “suicidal” collisions inside a single magnetic cluster: damage from such collisions is now greatly reduced. (This sounded very cool and scientific, and I just couldn't resist putting it into the patch notes.) Have fun!
Source
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