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Steam News30 November 20169y ago

0.59 Foundation Hotfix.

I hope everyone enjoyed trying out the latest update over the weekend. I've been working like a mule to smooth off a few of the rough edges. Here's the main changes gone in over the last few days.

Full notes

Full Maia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions13 changes4 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Compatibility
  • Performance
changedTuesday:Sweating reduced to 2 litres per hour equivalent. If a colonist has 1 litres of sweat on their body, sweating now stops.
removedTuesday:Grass is no longer an impediment to path finding.
addedTuesday:Utility robots and colonists can now crush grass when going over it.
changedTuesday:Email system scrolls to newest email if the user does not have one open and is not mousing over the "scroll back" button.
changedTuesday:Potential fix for colonists complaining about no minerals when there is a hopper available.
changedTuesday:Removal of confusing save and load buttons on game hud

Maia changes

  • Ancientmap
changedSweating reduced to 2 litres per hour equivalent. If a colonist has 1 litres of sweat on their body, sweating now stops.
removedGrass is no longer an impediment to path finding.
addedUtility robots and colonists can now crush grass when going over it.
changedEmail system scrolls to newest email if the user does not have one open and is not mousing over the "scroll back" button.
changedPotential fix for colonists complaining about no minerals when there is a hopper available.

I hope everyone enjoyed trying out the latest update over the weekend. I've been working like a mule to smooth off a few of the rough edges. Here's the main changes gone in over the last few days.

Tuesday:

  • Sweating reduced to 2 litres per hour equivalent. If a colonist has 1 litres of sweat on their body, sweating now stops.

  • Grass is no longer an impediment to path finding.

  • Utility robots and colonists can now crush grass when going over it.

  • More grass spawned on the world, better clumping.

  • Email system scrolls to newest email if the user does not have one open and is not mousing over the "scroll back" button.

  • Potential fix for colonists complaining about no minerals when there is a hopper available.

  • Removal of confusing save and load buttons on game hud

  • Fix for announcer seldon ly causing a crash when fire is started in an unknown room.

  • Fix for announcer announcing fires instead of rations low.

  • Fix for announcer announcing power depletion instead of power low.

  • Removal of strange 1MW output claim on wind turbine text.

  • 32 bit exe updated for people on ancient Windows.

Monday

  • Research room incorrectly labelled.

  • Incomplete door no longer suffers mechanical damage.

  • Incomplete door no longer blocks atmosphere.

  • AI agents now have a temperature weight (in addition to distance and need fulfilment). This weight reduces the chance of picking a task by 2.5% for every 10 degrees C away from 21 degrees Celsius.

  • Minerals in storage room now have a higher needs fulfilment for colonists than those in excavated areas. Minerals in the hopper now have a slightly higher needs fulfilment than those in the storage room.

  • Unbuilt doors can no longer be locked.

  • Colonist action level fixed to correctly change fatigue.

  • Chance of yawning increased when tired.

  • Fatigue fixes and balancing.

  • Colonist perspiration and ambient heat loss balancing. Fix for excessive sweating.

  • Sweat, ventilation and misc bodily water loss updated with better science.

  • Ventilations effect on room atmosphere now more accurately simulated, taking into better account lung capacity, CO2 toxicity and breath rate.

  • Potential fix for energy storage depleted complaint from Announcer.

  • Atmosphere generator output increased slightly.

  • Fix for lander lockups when there are no spots for a landing.

Sunday

  • Linux lib issues fixed which were preventing the game from starting on some systems.

  • Small lighting system performance optimisation.

Again thanks for all the bug reports and save files. I'll be releasing 0.60 quite soon. We haven't quite nailed down the feature list yet, but it should bring a few very anticipated things from the road map. Keep up to date with the progress of the game on dev.maiagame.com!

Source

Steam News / 30 November 2016

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