Full notes
Full Maia update
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What changed
- Fixes
- Gameplay
- Performance
- UI and audio
- Workshop
Maia changes
Thanks for everyone who took the time to try the latest build and leave their feedback on the forums and and in reviews. I've fixed several of the pressing issues in the latest two hotfixes.
Yesturday's changes:
Every item in the game now has a very simple description of what it does in general terms when placing it.
Basic food production added to the tutorial.
Basic explanation of the heat mechanics added to the tutorial
Colonist requests can now be answered with a y/n key press. Those are rebindable in the menu options.
Build priority added to the tutorial. (Double click on items to set them higher!)
Caveins and structural weaknesses no longer persist between level changes. This may also prevent a crash.
Colonists will now be less likely to over run when approaching an object. Stopping them getting stuck in and behind things.
Today's changes:
Dracaena plant selection fixed and readded to the game.
More rooms given the selection of three aesthetic plants.
Aesthetic plants no longer spread blight.
Aesthetic plants no longer show Kj of energy stored in them like food plants.
Colonists will no longer join a team meeting if they are already going to an action with a high need.
Sounds added for loading and saving and for successful and failed loads.
Greyed out buttons now capture input so elements behind them can not be clicked on.
When an email is open no left or right clicks will be accepted apart from to the email manager buttons.
Emails can be dismissed with a right click.
No input is accepted for a fraction of a moment after closing an email to prevent misclicks that might cause dig orders etc to be placed.
Hud no longer updates when the player is in first person, stopping it grabbing input or applying the screen darkening effect.
Chickens no longer self destruct after being on fire if there are two or less remaining.
Building materials no longer placeable in workshop or storage room to reduce player confusion (Colonists will automatically move surplus materials from the smelter to the shelves).
The colonists will no longer present the player with any choices in the first few minutes of game play.
Again, thanks for the feedback, I will continue to fix the larger issues in the game and be back with more updates and patches in the future. You can watch as I make and check in changes to our code base on https://dev.maiagame.com/ If you want more help getting into the game. Check out the useful guides on the community portal, including this getting started guide: http://steamcommunity.com/sharedfiles/filedetails/?id=779670720
Source
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