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Steam News15 September 20169y ago

Cumulative AI Hotfixes

Simon here! Update 0.58 is on the way soon, but on the way we have been releasing many small fixes to the current 0.57 release.

Full notes

Full Maia update

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What changed

2 fixes3 additions1 change1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Workshop
  • Fixes
changedColonists are more aware of the importance of different parts of the food production cycle and can balance the competing needs of planting, harvesting and then preparing food. This will make the food preparation stations more effective and allow you to quickly build ration packs too.
addedCondenser units provide a source of drinking water and can be placed in most the rooms. This means that a lot less time will be wasted on regular trips to storage to drink. This coupled with food production fixes means dehydration will be much less of an issue.
addedUtility bots can now act on repairs long before colonists. This means that in larger bases you are not going to have as much time wasted to colonists doing repair work. The sound for repairs has been hooked up now, so if you hear a ratchet tightening you will know that a colonist is repairing something and you should consider building more repair robots.
fixedSeveral parts of the building pipeline have been streamlined or fixed. Most the issues with colonists not building things outside are resolved. The workshop table now shows damage with a particle effect so it better telegraphed as unusable to the player.
removedIMP AI improved in several cases. Colonists will also no longer start conversations with robots that are carrying things, which caused stuff to get dropped in weird places and could break the game.
fixedChicken behaviour bugs fixed. This should see less clumping in the livestock containment and also more natural actions around the base.

Maia changes

changedColonists are more aware of the importance of different parts of the food production cycle and can balance the competing needs of planting, harvesting and then preparing food. This will make the food preparation stations more effective and allow you to quickly build ration packs too.
addedCondenser units provide a source of drinking water and can be placed in most the rooms. This means that a lot less time will be wasted on regular trips to storage to drink. This coupled with food production fixes means dehydration will be much less of an issue.
addedUtility bots can now act on repairs long before colonists. This means that in larger bases you are not going to have as much time wasted to colonists doing repair work. The sound for repairs has been hooked up now, so if you hear a ratchet tightening you will know that a colonist is repairing something and you should consider building more repair robots.
fixedSeveral parts of the building pipeline have been streamlined or fixed. Most the issues with colonists not building things outside are resolved. The workshop table now shows damage with a particle effect so it better telegraphed as unusable to the player.
removedIMP AI improved in several cases. Colonists will also no longer start conversations with robots that are carrying things, which caused stuff to get dropped in weird places and could break the game.

Simon here! Update 0.58 is on the way soon, but on the way we have been releasing many small fixes to the current 0.57 release. These fixes centre around AI behaviour and there have now been enough of them for them to change the game significantly. I'll save a full changelog for the next update, but here are some of the key changes to the current game:

  • Colonists are more aware of the importance of different parts of the food production cycle and can balance the competing needs of planting, harvesting and then preparing food. This will make the food preparation stations more effective and allow you to quickly build ration packs too.

  • Condenser units provide a source of drinking water and can be placed in most the rooms. This means that a lot less time will be wasted on regular trips to storage to drink. This coupled with food production fixes means dehydration will be much less of an issue.

  • Utility bots can now act on repairs long before colonists. This means that in larger bases you are not going to have as much time wasted to colonists doing repair work. The sound for repairs has been hooked up now, so if you hear a ratchet tightening you will know that a colonist is repairing something and you should consider building more repair robots.

  • Several parts of the building pipeline have been streamlined or fixed. Most the issues with colonists not building things outside are resolved. The workshop table now shows damage with a particle effect so it better telegraphed as unusable to the player.

  • Illnesses take longer to progress, barring a lot of bad luck, they will become an issue for the later game now.

  • IMP AI improved in several cases. Colonists will also no longer start conversations with robots that are carrying things, which caused stuff to get dropped in weird places and could break the game.

  • Chicken behaviour bugs fixed. This should see less clumping in the livestock containment and also more natural actions around the base.

In testing we've found that this smooths over most of the issues people were having with the game. The upcoming update also has a lot of nice little changes that will add a lot to the experience. We'll see you then. Remember you can keep up to date with development by visiting https://dev.maiagame.com/ and viewing our changes as we make them.

Source

Steam News / 15 September 2016

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