Work In Progress: Story Rework UI Updates, Chapter 6, Courier Drones, and More
Hey all! Just wanted to show a couple things we've been working on for the next build.
Full notes
Full Mahou Arms update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all! Just wanted to show a couple things we've been working on for the next build.
What changed
0 fixes4 additions2 changes0 removals
Gameplay
Maps
Balance
Performance
addedNew Chapter 4:This chapter is being developed alongside a fairly large rework of the story for Mahou Arms, so we're making changes to other chapters that are already in the game as well. The Rockefallen chapter will also be re-numbered to Chapter 5 as this is the new Chapter 4.
addedChapter 6:Chapter 6 is Susan's introductory chapter, taking place in the whole new map of Siberia. We've shown WIP shots of the environment in the past and we haven't stopped working on the area since. It is probably the largest area in the game so far and it is a place we will return to later. There is also a section where you play as Camila in the dropship raining death from above.
addedIndividual Health Bars:Enemy health bars are no longer restricted to your locked-on target. Any enemy with damage dealt to them now have a health bar show up until they are killed or leave combat range.
addedScanner Upgrade:he Scan Utility Skill now shows more objects through walls, giving it more utility. Interactable items, chests, elevators, and other objects will show up briefly through walls when this skill is used. Decorative rings have also been added.
changedCourier Drones:Courier drones have been scattered throughout the map (their model is a work in progress). When shot down, these drop a chest on the ground with items that can be collected. They're usually in places you wouldn't expect to look.
changedChests:This is just the work in progress we feel is presentable. Unlisted work in progress includes story stuff we don't want to reveal yet for spoiler reasons, optimizations, bugfixes, and more.
Mahou Arms changes
addedThis chapter is being developed alongside a fairly large rework of the story for Mahou Arms, so we're making changes to other chapters that are already in the game as well. The Rockefallen chapter will also be re-numbered to Chapter 5 as this is the new Chapter 4.
addedChapter 6 is Susan's introductory chapter, taking place in the whole new map of Siberia. We've shown WIP shots of the environment in the past and we haven't stopped working on the area since. It is probably the largest area in the game so far and it is a place we will return to later. There is also a section where you play as Camila in the dropship raining death from above.
addedEnemy health bars are no longer restricted to your locked-on target. Any enemy with damage dealt to them now have a health bar show up until they are killed or leave combat range.
addedhe Scan Utility Skill now shows more objects through walls, giving it more utility. Interactable items, chests, elevators, and other objects will show up briefly through walls when this skill is used. Decorative rings have also been added.
changedCourier drones have been scattered throughout the map (their model is a work in progress). When shot down, these drop a chest on the ground with items that can be collected. They're usually in places you wouldn't expect to look.
New Chapter 4:
Embark on a quest that takes Amelia near and around Exodus to meet Hans and Fritz, a father and son duo of scientists. With their help, Amelia prepares the search for Susan, the second magical girl to join GARDA. This chapter explores the nature of reality, magic, and fragments of humanity's distant past.
This chapter is being developed alongside a fairly large rework of the story for Mahou Arms, so we're making changes to other chapters that are already in the game as well. The Rockefallen chapter will also be re-numbered to Chapter 5 as this is the new Chapter 4.
Chapter 6:
Chapter 6 is Susan's introductory chapter, taking place in the whole new map of Siberia. We've shown WIP shots of the environment in the past and we haven't stopped working on the area since. It is probably the largest area in the game so far and it is a place we will return to later. There is also a section where you play as Camila in the dropship raining death from above.
Individual Health Bars:
Enemy health bars are no longer restricted to your locked-on target. Any enemy with damage dealt to them now have a health bar show up until they are killed or leave combat range.
Scanner Upgrade:
he Scan Utility Skill now shows more objects through walls, giving it more utility. Interactable items, chests, elevators, and other objects will show up briefly through walls when this skill is used. Decorative rings have also been added.
Courier Drones:
Courier drones have been scattered throughout the map (their model is a work in progress). When shot down, these drop a chest on the ground with items that can be collected. They're usually in places you wouldn't expect to look.
Chests:
Most of the pickups in the world have been replaced with animated chest models. I'm particularly fond of the red one that inflates and explodes.
This is just the work in progress we feel is presentable. Unlisted work in progress includes story stuff we don't want to reveal yet for spoiler reasons, optimizations, bugfixes, and more.
Thanks for reading and we deeply appreciate your support all this time.