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Full notes
Full Maguntsche Chapter One update
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What changed
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
Maguntsche Chapter One changes
Welcome to The Anniversary Update
Earlier last month, we celebrated the one-year anniversary of Maguntsche: Chapter One Remastered's release here on Steam. It's been a wonderful year, and our team is very proud of all of the content we've been able to dish out for the game over the course of that year. This includes the Further Descent Update, The Superior Reign Update, Winter Update, and all of those smaller updates in between that have improved our game's experience. We want to thank all of our players for supporting our first major indie release here on Steam and we are thrilled to share more information about our future plans. Till then, we give you the final update for Maguntsche Remastered.
Update [0.4.0] Patch Notes
New Difficulty Options & Demonic Mode for Maguntsche Mode!
We are introducing a variety of new difficulty options for Maguntsche Mode, one of which includes Demonic mode. This new difficulty mode introduces new game mechanics and instant death scenarios designed for players looking for a new challenge! Each difficulty mode increases the speed, damage, and time duration between objectives. We look forward to seeing players try these new options out!
New Volume 3 of The Maguntsche Archives!
Explore an all new addition to the archives. Three college friends return to their hometown of Macungie, Pennsylvania, for the holidays. During a town-wide new years celebration, discoveries are made, and chaos brews. The Superior's grip on the town tightens. Will Ian, Logan, and Sarah be able to withstand its new recruits or will they become the latest victims of the dark forces infiltrating this small town?
New Superior Mode Challenges!
We've added the new Breakneck Quietus Challenge to Superior Mode! This new challenge reflects the new Demonic difficulty mode in Maguntsche Mode. Players can now experience a new instant-death scenario with higher reward stakes! This will be the last new challenge added to Superior Mode.
New Achievements!
In addition to the visual overhaul of our achievements, we are also introducing some new achievements for players to collect regarding some of the new difficulty options we've added to Maguntsche Mode.
New Changes to Archives Collection System
A complete pass of the original archives system has been reworked. Players will now be able to universally and passively collect archive entries in both Maguntsche Mode and Superior Mode. Unlocking the third volume of the Maguntsche archives requires the player to complete the first two volumes.
Quality of Life Improvements & Bug Fixes
Added a Death-Cinematics System for The Maguntsche Demon
Added Vertical Synchronization Options
Added Frame Rate Caps while in Menus
Improved Player Head-Bobbing Mechanics
Improved Main Menu Visuals
Improved HUD Status Indicator Icons
Improved HUD & UI Scaling
Improved In-Game Objective Descriptions
Improved Dust Particle Effects
Improved Post Processing Effects & Fog Density Settings
Fixed Infinite Loading Screen Bugs
Fixed Superior Mode Challenge Modifier Button Interact-ability Conditions Bug
Fixed "Quit To Menu" Button Functionality in Superior Mode
Fixed Don't Touch That! Achievement Win Conditions
Fixed Interface Scaling Bug on Initial Brightness Setup Screen
Fixed Invisible Reality Fragments Spawn Variants Bug in Maguntsche Mode
Gameplay Balancing Changes
Increased The Maguntsche Demon's Speed Difficulty Modifier in Superior Mode by 66%
Increased The Maguntsche Demon's Frenzy Difficulty Modifier in Superior Mode by 100%
Decreased Sleep Deprivation Score Modifier Value to [+50% -> -25%]
Decreased Score Value of Frenzy Survival Event in Superior Mode [500 -> 300]
Increased Score Value of Disorientation Even in Superior Mode [25 -> 50]
A Message From The Lead Developer
"Hello everyone! My name is Kaleb Wassa. While speaking on the behalf of our team, we are all very thankful for the support we've gotten from players and contributors that have helped us shape this project over the past year. It had always been a dream of mine to publish a game here on the Steam platform and that vision was achieved last summer. Since then, I've learned a great deal about what it means to be an indie game developer and how to improve my communication and planning abilities. Without the members of our team, our players, and my close friends this game would not be where it is today. I wanted to personally thank everyone because this has been a life changing experience and I am thrilled for what the future entails for this series and for myself. Maguntsche: Chapter One Remastered will be a free-to-play title here on Steam as a token of my appreciation for all of the gamers and friends and contributors that helped shape this project into what it is today. If necessary, I will be releasing smaller patches for bugs and other issues that may arise in the future. If that is not the case, This is goodbye...for now!"
Best Regards,
Kaleb Wassa Lead Producer
Source
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