Full notes
Full Magocracy: Experimentation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Magocracy: Experimentation changes
Added Arcade settings, much like the campaign settings allows you to customize your campaign, arcade settings allow you to customize your arcade play through. You can pick which maps you’ll fight on. What type of weather. How much higher or lower of a power level you’ll have in comparison to the AI. Whether you can see the AI team’s setup before the battle. The AI type and difficulty. The number of different unit types. The minimum and maximum speed of the AI team. How much the power level of each arcade stage increases by. The starting power level of the arcade. And the maximum power level of the arcade.
Why Magocracy Experimentation is no longer in early access.
When I made the early access page last year I didn’t realize how far I would get by this time. If you remember the early access description, my future plans for development were basically finishing up the arcade mode. Which is now done with the release of Version 0.8.
Source
Changelog.gg summarizes and formats this update. How we read updates.
