What changed
1 fix0 additions0 changes0 removals
fixedFixed arcade not loading correct previous arcade game state when losing, caused by loading the previous skirmish game instead of the previous arcade game. Changed laser material for large radius laser to Tron outline. Wired up random shot, random unit only, random unit and shot. They all now make randomizations depending on the currently existing point value that they have. Fixed skirmish menu max health and damage for charge shot and all detonate lasers. Added stage 100 arcade victory screens, added upper limit to point value in arcade.
Magocracy: Experimentation changes
fixedFixed arcade not loading correct previous arcade game state when losing, caused by loading the previous skirmish game instead of the previous arcade game. Changed laser material for large radius laser to Tron outline. Wired up random shot, random unit only, random unit and shot. They all now make randomizations depending on the currently existing point value that they have. Fixed skirmish menu max health and damage for charge shot and all detonate lasers. Added stage 100 arcade victory screens, added upper limit to point value in arcade.
Fixed arcade not loading correct previous arcade game state when losing, caused by loading the previous skirmish game instead of the previous arcade game. Changed laser material for large radius laser to Tron outline. Wired up random shot, random unit only, random unit and shot. They all now make randomizations depending on the currently existing point value that they have. Fixed skirmish menu max health and damage for charge shot and all detonate lasers. Added stage 100 arcade victory screens, added upper limit to point value in arcade.