Oculus and Touch are now fully supported (via SteamVR)! Here's the full list of changes: - Added Oculus and Touch support. - Improved galleon model, added mermaid crest to stern, better cloth sails.
Full notes
Full Magnificent Ships: Volume 1 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
Fixes
fixedOculus and Touch are now fully supported (via SteamVR)! Here's the full list of changes: - Added Oculus and Touch support. - Improved galleon model, added mermaid crest to stern, better cloth sails. - USS Iowa's deck and radar now properly match her World War 2 configuration. - Slowed USS Iowa turret rotation before and after firing. - Reduced player momentum when stopping using only one controller. - Fixed a few geometry and texture details. - Reduced installation size and loading speed by crunching textures and compressing objects. - Enabled global fog on the horizon. Apologies for the delay; real life has a way of interfering with one's hobbies. I'm still hoping to finish the "top secret super cool feature", but am unable to provide an ETA as my financial situation is currently in flux. However, this release brings the code-base between Volumes 1 & 2 into parity, so the feature should be relatively straightforward to add to both at the same time, thereby reducing my workload a fair amount.
Magnificent Ships: Volume 1 changes
fixedOculus and Touch are now fully supported (via SteamVR)! Here's the full list of changes: - Added Oculus and Touch support. - Improved galleon model, added mermaid crest to stern, better cloth sails. - USS Iowa's deck and radar now properly match her World War 2 configuration. - Slowed USS Iowa turret rotation before and after firing. - Reduced player momentum when stopping using only one controller. - Fixed a few geometry and texture details. - Reduced installation size and loading speed by crunching textures and compressing objects. - Enabled global fog on the horizon. Apologies for the delay; real life has a way of interfering with one's hobbies. I'm still hoping to finish the "top secret super cool feature", but am unable to provide an ETA as my financial situation is currently in flux. However, this release brings the code-base between Volumes 1 & 2 into parity, so the feature should be relatively straightforward to add to both at the same time, thereby reducing my workload a fair amount.
Oculus and Touch are now fully supported (via SteamVR)! Here's the full list of changes: - Added Oculus and Touch support. - Improved galleon model, added mermaid crest to stern, better cloth sails. - USS Iowa's deck and radar now properly match her World War 2 configuration. - Slowed USS Iowa turret rotation before and after firing. - Reduced player momentum when stopping using only one controller. - Fixed a few geometry and texture details. - Reduced installation size and loading speed by crunching textures and compressing objects. - Enabled global fog on the horizon. Apologies for the delay; real life has a way of interfering with one's hobbies. I'm still hoping to finish the "top secret super cool feature", but am unable to provide an ETA as my financial situation is currently in flux. However, this release brings the code-base between Volumes 1 & 2 into parity, so the feature should be relatively straightforward to add to both at the same time, thereby reducing my workload a fair amount.