Full notes
Full Magnificent Ships: Volume 1 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Fairly large structural update here, with a few bug-fixes, bringing Volume 1 into feature-parity with Volume 2:
Switched to improved lighting model and shaders.
Increased time-of-day change-rate.
Improved buoyancy realism.
Smoothed controller input; no more shaky hands while holding ships!
Fixed issue where rotating camera via mouse wasn't aligned properly to the headset.
Updated code to match MS:V2.
Better ocean sounds.
Iowa's radar corrected to match WW2 configuration.
Increased detail of Iowa's Bofors guns.
Adjusted smoothing normals on some Zumwalt features.
ABQAIQ's bow-thrusters no longer obscured.
The Mermaid's mesh is now much less blocky.
Desktop mirror fades in/out when headset does.
Added Oculus audio spatializer.
Fixed issue with some edges not drawing correctly underwater.
Camera shake from gunfire now decreases with distance.
Ships now always appear in front of camera when changing ships.
Added some missing colliders to QM.
Added splash-screen while loading.
Source
Changelog.gg summarizes and formats this update. How we read updates.
