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Steam News23 May 20179y ago

Update v1.2

Fairly large structural update here, with a few bug-fixes, bringing Volume 1 into feature-parity with Volume 2: Switched to improved lighting model and shaders. Increased time-of-day change-rate.

Full notes

Full Magnificent Ships: Volume 1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions7 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
changedSwitched to improved lighting model and shaders.
changedIncreased time-of-day change-rate.
changedImproved buoyancy realism.
fixedFixed issue where rotating camera via mouse wasn't aligned properly to the headset.
changedUpdated code to match MS:V2.
changedBetter ocean sounds.

Fairly large structural update here, with a few bug-fixes, bringing Volume 1 into feature-parity with Volume 2:

  • Switched to improved lighting model and shaders.

  • Increased time-of-day change-rate.

  • Improved buoyancy realism.

  • Smoothed controller input; no more shaky hands while holding ships!

  • Fixed issue where rotating camera via mouse wasn't aligned properly to the headset.

  • Updated code to match MS:V2.

  • Better ocean sounds.

  • Iowa's radar corrected to match WW2 configuration.

  • Increased detail of Iowa's Bofors guns.

  • Adjusted smoothing normals on some Zumwalt features.

  • ABQAIQ's bow-thrusters no longer obscured.

  • The Mermaid's mesh is now much less blocky.

  • Desktop mirror fades in/out when headset does.

  • Added Oculus audio spatializer.

  • Fixed issue with some edges not drawing correctly underwater.

  • Camera shake from gunfire now decreases with distance.

  • Ships now always appear in front of camera when changing ships.

  • Added some missing colliders to QM.

  • Added splash-screen while loading.

Source

Steam News / 23 May 2017

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