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Steam News24 February 20179y ago

Magnetta Major Update 1.2

Our second major update to Magnetta is here! This update brings unique effects to bosses based on the players weapon type, general boss fight improvements, as well as a long list of visual updates, bug fixes, and overal

Full notes

Full Magnetta update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes17 additions11 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Server
  • Fixes
changedOur second major update to Magnetta is here! This update brings unique effects to bosses based on the players weapon type, general boss fight improvements, as well as a long list of visual updates, bug fixes, and overall polish. Magnetta 1.2 Full Patch Notes:
addedAdded unique weapon effects to bosses. Try out different weapons on different bosses to discover the new effects
addedAdded 5 new Challenge Maps
addedAdded new cheat code to give magnetta an extra boost
addedAdded new animation details to the Chemical level
addedAdded new visual fixes and details to the Slime and Aether1 levels

Magnetta changes

changedOur second major update to Magnetta is here! This update brings unique effects to bosses based on the players weapon type, general boss fight improvements, as well as a long list of visual updates, bug fixes, and overall polish. Magnetta 1.2 Full Patch Notes:
addedAdded unique weapon effects to bosses. Try out different weapons on different bosses to discover the new effects
addedAdded 5 new Challenge Maps
addedAdded new cheat code to give magnetta an extra boost
addedAdded new animation details to the Chemical level

Our second major update to Magnetta is here! This update brings unique effects to bosses based on the players weapon type, general boss fight improvements, as well as a long list of visual updates, bug fixes, and overall polish. Magnetta 1.2 Full Patch Notes:

Added unique weapon effects to bosses. Try out different weapons on different bosses to discover the new effects

Added 5 new Challenge Maps

Added new cheat code to give magnetta an extra boost

Added new animation details to the Chemical level

Added new visual fixes and details to the Slime and Aether1 levels

Added teleportal particle effect, animation overlay, and travel particles to player dropped teleportals

Added LEVEL CLEAR 100% message on collecting the last collectible in a level

Added 'Collected First Curcuit' pop up message explaining circuits and their use

Added damage count visual feedback to bosses taking damage

Added Big enemy explosion effect and added to deaths of larger enemies

Added power down sound effect to negating magnetic bosses fields

Added shoot/whoosh/magnetic pulse sounds to any bosses firing a bullet/bomb/pulse without a sound

Added missing menu tick sounds for navigating UI (Extras screen, Save/Load, and Challenges)

Added grapple sound effect to factory boss

Added sound effect to factory boss and cart bomber bomb explosion

Added names for Challenge Maps

Updated visuals of Menu and UI borders

Updated level select song to new version

Changed names of difficulties to Normal and Hard on title and save/load screens and made default selection Normal

Made slimed enemies count as solid collision for bullets

Made weapon energy refill on death in Normal mode

Made timed holo platforms not reappear if player is inside them

Made crashing minecart through checkpoint orb shatter it

Made going between section 1 and 2 in Aether1 go through palette fade sheets instead of instantly switching

Made Aether3 stop and laugh between attacks after damaging the player in phase 1

Made player invincible to chem drips when in holo state

Made drill do extra damage to launch boss

Made colliding with a masher while grappled cause the player to disconnect from grapple

Made Magnetta exit slide pose on boss door close

Made enemies not drop powerups in challenge maps

Increased Chem Bullet damage to all Razkoi type enemies

Increased area over which explosions occur for Aether2 boss death sequence to match enemies size better

Increased factory boss bomb damage radius by 50%

Fixed splash effects occuring outside of the region of water

Fixed issues with grapple and drill not effecting bosses

Fixed magnetic pulses showing a blue splash when exiting swamp water

Fixed shield and weapon change overlays showing on player that hasn't spawned all the way in yet

Fixed Jetso's jet attack not moving magnetta

Fixed misaligned overlays for projectile cannons in Jetso Fight

Fixed aether phase 1 air attack bullets going underneath the door

Fixed controls explanation popping after level UI comes on screen

Fixed scanner cutscene ending you on the wrong weapon

Fixed being able to jump during the mine bosses cutscene

Fixed default mouse so right mouse is jump left is power or shoot

Fixed Meltdown achievement not being attainable

Fixed pallete fade sheets not showing when paused in Aether1 section 1

Fixed mouse selection for Aether tower levels

Fixed challenge map 1 exit being blocked by collision tiles

Fixed drill sounds not working in boss room

Fixed holographic weapon not being able to be used with less than 7 weapon energy

Source

Steam News / 24 February 2017

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