Full notes
Full Magnavody update
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What changed
- Gameplay
- Balance
Hi everyone!
Here's an update for Magnavody. More games is a priority for this project, followed closely by making it as "pick up and play" as possible, and this release is decent step forward. I'm serious about making something really authentic but also fun.
Today's update adds support for "Card 5". Odyssey is so unbelievably cool in the way its cards/cartridges work. Instead of containing game code, each card reconfigures the hardware to do different things.
The most widely understood is Card 1, which makes the Odyssey work like a basic "table tennis" game (we don't mention "pong" here thank-you).
Card 5 was used with three games: Submarine, Invasion and Wipeout.
With this update, Magnavody should be capable of playing those games (if you have the pieces). I'm still working on the best way to recreate the pieces and overlays digitally.
When plugged in, Card 5 has the following effects on Odyssey:
Player 1 bounces the ball on collision
Player 2 PRESET launches ball from the far right screen
Player 2 and Ball collisions hides ball and Player 2
Additionally this update has a few quality-of-life improvements -- autodetects gamepads, rebalanced gamepad sensitivity, and fullscreen setting is now saved.
Regards, Luke
PS Your support is making it happen.
Add
support for Card 5
ability to launch ball from sides of screen
save settings
load settings
autodetect gamepads
Change
gamepad controls made less sensitive
set fullscreen toggle on launch
Source
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