Full notes
Full MAGITERRA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Gameplay
- Fixes
MAGITERRA changes
Major optimization fixes:
- Biggest updateAdded a new Lazy Load system to load the map
Addressables generated for almost all prefabs and added to the Lazy Load.
Most objects had a poly count pass along with material passes
Terrain chunks were updated with more optimized versions
Details and trees on the terrain were added to GPU-batchable list
Loading is made mostly asynchronous with just a hiccup at the end.
Minor bugfixes:
Fixed some air-walking NPCs
Fixed a bug where opening the Quests window would cause the game-time to freeze and fail to un-freeze
Fixed a bug in the main menu that would randomly crash the game
Further fixes for datetime issues depending on different countries
Fixed a bug in the resource counting system, now when further into the game, the counters in the top menu don't randomly show 0.
Source
Changelog.gg summarizes and formats this update. How we read updates.
