In this update11
Full notes
Full Magitek VR update
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What changed
- Gameplay
- Performance
- Store
- Balance
- Events
- UI and audio
Magitek VR changes
Just in time for Christmas we have a huge update for you.
Story Update - Chapter 2 - Earth
The next chapter of story mode has been released, exploring the underground earth caves and dungeons under Ignis Isle and continuing the story.
We have 4 new new earth levels, with 20 shards and 24 lore pages to discover
Unlock all the earth spells in story mode and use them to further explore Ignis Isle
Ignis isle has been split with the islands now further apart, this gives us a big performance boost on Quest.
Fire blast can now be unlocked in chapter 1.
Fire spray and fire bomb have had their unlock positions changed
Your crashed airship can now be seen on the start beach and can be entered
The crashed airship will act as your home base
A simple store has been added to the home base
Collected Lore pages can be viewed in the home base
A completion screen has been added to the home base where you can see your total complement percentage of the current version of story mode
A storage locker has been added to home base to store items
The Tek bow can be purchased at the store and used in story mode
Player
A new Tek watch has been added to both hands, this will show health, mana, coins and active status effects.
Notifications now show up on the Tek watch, pressing the left Tek watch will open the notification on the pop up menu for more details.
A new grab vault has been added, grab onto a static object with two hands then pull yourself up to perfect a smooth and easy climb.
An element swapper has been added that will allow you to quickly swap between different elements.
Ability changes
We have a whole set of ability changes from balancing, to adding more details to spells to all new spells entirely.
Fire
Spray will now leave fire in the world you can make a fire wall
Fire in hand now grows hotter as you charge
Blast will provide a small amount of boos to the player
Air
New Spell - Deflect - new air spell that will defect low mass attacks like fire and air projectiles back at the caster
Air bolts now do slightly more damage
Air passive will now give more hover effect, equipping two air crystals will give double hover effect.
Air passive now has more jump increase
Earth
New spell - Fortify - Charge with two earth hands, this spell will encase you in earth armour providing resistance to all damage types. Fortify also increases player weight.
New Spell - Super Strength - equipping an earth crystal in a hand will give increased strength. Heavier objects can be lifted easier and held items can be thrown further.
Boulder grab and punch - using strength you can now grab your summoned boulders. Punching these while holding will give a boost, this can be done three times before the boulder breaks. Use this for a bit of mobility.
Charging and then casting earth shields will produce a shield with spikes with increased damage
Quake boost - Quake now much more reliably boosts the player if released under the player.
Quake can now be controlled up and down sloped surfaces.
Earth damages have been tweaked.
Arena
A new arena season has been added that includes Tek bots and more intense combat.
Score modifiers have been added and include - reduced player health, increased enemy health and increased enemy damage. These will give a score boost and can be stacked.
Element combos can be used in the arena, eg. fire in one hand and earth in the other.
Element swapper can be used in the arena so you can battle with all 4 elements simultaneously. This can be selected as a modifier.
Enemies
Earth Tek bots are now in the sandbox, story and arena.
Lv 1 earth tek bots are equip with earth gloves and will charge the player
Lv 2 is equip with a shield and will summon boulders
Lv 3 will summon boulder and walls
Lv 4 is an experimental giant enemy that can be summoned in the sandbox
UX / UI
Tutorial has been updated to now have a few more steps
Carl can now be seen in the tutorial and will follow you from step to step
New control screens have been added that better show which controller button needs to be pressed
The shard display in the quest log now shows collected fire and earth crystal shards. As well as having place holders for air and water shards.
Ancient Tek screens have been added to story mode.
Shard unlock door have been added, these are doors that need a certain number of shards to be unlocked.
Other
Four Easter eggs have been hidden in the world, see if you can find them all.
Bug Fixes
Items not correct store in your backpack and are not removed when the game is reset
A bug where some players could only collect 19 fire shards has now been fixed
A bug with caused the game to crash on certain earth ability collisions has been fixed
Duplicate shard and lore page collection has been permanently fixed with ID checking
Source
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