Full notes
Full Magitech Requiem update
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Repeated intro
Hello!
What changed
- Gameplay
Today I've released the first publicly available version of Magitech Requiem, Alpha 0.1.0-dev7. This release is obviously very early, and is only a prototype of the final game. Importantly, the release is centered around the implementation and testing of core features including builds (weapons, perks, etc), and overall controls/gameplay. To facilitate easier testing, you automatically unlock all build options from the start (available in 'Loadout'), aside from attribute levels. Note that in the final release, there will be actual progression systems.
Below is a rough outline of planned upcoming versions:
0.1.1 - Miniboss enemy, new perk, and a few new weapons.
0.2.0 - Early progression update, enemy variants, character customisation? (currently researching my options for this)
0.3.0 - Melee weapons / melee combat for players
0.4.0 - Mid progression update and first boss
There will be a lot of news to come. Thanks to anyone who follows development of Magitech Requiem!
Cheers, Jack V
Source
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