Full notes
Full Magisterium: Fantasy Craft update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, our dear magisteris!
What changed
- Security
We’d like to thank every one of you who plays—and replays—our game, reports bugs, and helps us improve! Your support means the world to us. It keeps us going and inspires us to do better! In this update, we’ve fixed several issues you reported: • Removed the Tannery blueprint from the Blueprints section (oops, spoiler!). • Added a barrier to the druid circle in the Magic Forest to prevent access to restricted areas. • Adjusted Portalsteins’ respawn time. • Fixed the portable lamp. • Resolved the issue preventing the use of rare and epic tools/knives. • Patched the infinite XP exploit with feathers—they no longer respawn unless the game is restarted. • Fixed the bug causing workbenches to change types (e.g., Constructor’s → Coal Miner, Clay Miner → Copper Miner) when picked up. • Fixed crouching mechanics and added a crouch toggle in Settings (default: Left Ctrl). • Added a Gamma slider in Settings.
For those of you who play in multiplayer and encounters the problem with the lights not turning on at night, please go to settings uncheck the Day/Night cycle, apply, then check Day/Night cycle and apply again. It’s a temporary solution, we’ll implement a permanent fix soon. Thank you for your patience and enthusiasm!
Source
Changelog.gg summarizes and formats this update. How we read updates.