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Steam News6 December 20169y ago

December 6th Game Update

Happy Holidays! We've rolled out another Magicmaker update to address some bugs and other issues with the game. Read on for the full notes!

Full notes

Full Magicmaker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions2 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
addedGAMEPLAY CHANGES :You can now warp between the boss-repelling giant gems in the Temple Zone (allowing you to return to the start of the level)
changedGAMEPLAY CHANGES :Crystal Ball spells have again updated behavior for multi-hit effects. If there are no nearby enemies, they will loop back to the same target.
changedGAMEPLAY CHANGES :Adjusted Beehives to be slightly more difficult to knock down, especially in New Game+
addedGAMEPLAY CHANGES :Agitated bees stay around for less time in New Game+, but deal more damage.
addedGAMEPLAY CHANGES :Leaf piles now have health
removedBUG FIXES :Poison and Fire status effects no longer do 100x their intended damage on the Super Murderfest challenge

Happy Holidays! We've rolled out another Magicmaker update to address some bugs and other issues with the game. Read on for the full notes!

Dec 06 2016 - Patch Notes

GAMEPLAY CHANGES:

  • You can now warp between the boss-repelling giant gems in the Temple Zone (allowing you to return to the start of the level)

  • Crystal Ball spells have again updated behavior for multi-hit effects. If there are no nearby enemies, they will loop back to the same target.

  • Adjusted Beehives to be slightly more difficult to knock down, especially in New Game+

  • Agitated bees stay around for less time in New Game+, but deal more damage.

  • Leaf piles now have health

BUG FIXES:

  • Poison and Fire status effects no longer do 100x their intended damage on the Super Murderfest challenge

  • Salamanders now take knockback damage

  • The title screen now displays on extremely large resolutions

  • Fixed additional typos and adjusted some quest text. There are now absolutely no spelling errors at all within the entire game. Every single word of every line of text is spelled correctly.

Source

Steam News / 6 December 2016

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