Full notes
Full Magicmaker update
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Repeated intro
Greetings, wizards and witches! An update for Magicmaker is now available, which fixes several bugs. We hope you have a magical holiday season! Read on for the full details.
What changed
- Events
- Gameplay
- Fixes
- Balance
- UI and audio
Dec 17 2015 - Patch Notes
GAMEPLAY CHANGES:
Added left-handed mouse options
Giant Cobra miniboss is now completely immune to knockback
Turret Flowers are now affected by knockback
Midnight desert and sunset jungle backgrounds have been added to Temple Zone difficulties 3 and 4 respectively
BUG FIXES:
Re-added Windows XP support
Actually fixed the green crystal chest bug this time
Lightning Rod's robe effect now works properly when walking on walls with Sticky Slime.
Fixed a bug where trying to bind the arrow keys would work, but the keys would be improperly labeled as "INVALID KEYBIND"
Fixed a bug where Fairy Wing laser spells were doing less damage than intended
Fixed a bug where you would have zero ammo available if you picked up a quiver in the plug and play challenge
Tonna bricks + Sticky Slime projectiles now obey gravity until they begin follow walls
Fixed an issue where spell names would become miscolored through renaming
Fixed an issue where the temple vault in the bachelors difficulty mission was unlocked at the start of the mission
Adjusted spacing issues in the UI options menu
Fixed a music loop stutter in the associates difficulty Desert Zone
Fixed a case where you could no longer progress if you enchanted your wand in the tutorial and then quit out
Fixed a bug where the screen would occasionally just go all white during the finale sequence
Fixed a bug where rock lasers would sometimes make the screen go all white
Source
Changelog.gg summarizes and formats this update. How we read updates.
