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Full notes
Full Magicmaker update
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Repeated intro
Hey wizards and witches! We've got a small update that squashes a bunch of bugs and allows Magicmaker to support a wider number of machines and configurations. Additionally, we've tweaked the behavior of the Magic Boomerang material. Read on for the full notes!
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Magicmaker changes
Feb 05 2015 - Patch Notes
FEATURES:
Added controller sensitivity options
GAMEPLAY CHANGES:
Altered Magic Boomerang's spell behavior:
On Spell
If the spell hits an enemy, a mana boomerang is launched towards the player. Catching it restores some of the cost of the spell.
Design Context
Magic Boomerang? More like Magic BoomeRANGE. In a lot of situations, the interesting decisions involved in high-grade Magic Boomerang spells included "can I click on my target" and "how high can I set my monitor resolution". They bypassed a lot of important pacing systems (namely spell range) which resulted in them being "fun because powerful" and not "fun because interesting". We're not hating on spell-snipers here, though! We love Quicksilver Gear and Rock and if you want to hit from miles away you've still got options. This change was also to help out some underappreciated materials such as Philosopher Stone and Soul Contract. By giving a skill-based avenue to mitigating these costs, we hope to have opened up some exciting paths of spellcrafting.
Rift Crystal robes are now capped at 50% dodge chance.
On-hit effects are now triggered if you execute a target on spell hit
BUG FIXES:
Fixed issues with fullscreen on some machines
Enemies now ignore New Game+ scaling in training courses
Cauldrons in the Castle Zone now properly interact with Laser spells
Spell recipes can now be deleted from mission select crafting menus
Fixed an issue with spell icons not functioning properly in New Game+ mode
Fixed an issue with the final boss dying before being encountered
Fixed a rare situation where no leaf piles would spawn in the mission whose objective is to remove all leaf piles
Level portals no longer get embedded in the environment
Fixed an bug that caused erratic behavior in the tutorial during New Game+
Ninja Sword trail particles no longer persist longer than intended
Secondary effects on spells are no longer editable on graphics settings that don't display them in the first place
The New Game+ prompt should only show up once now
Fixed an issue where super clever wizards were getting negative times on training courses
Source
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