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Steam News16 December 201411y ago

December 15th Game Update

Season's Greetings, witches and wizards! We've got an awesome new update cooked up for you! We've added FIVE MORE MATERIALS! This brings the spell count to well over 3.5 million. But wait- there's more!

In this update2

Full notes

Full Magicmaker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions6 changes0 removals
  • Events
  • Balance
  • Gameplay
  • UI and audio
addedSeason's Greetings, witches and wizards! We've got an awesome new update cooked up for you! We've added FIVE MORE MATERIALS! This brings the spell count to well over 3.5 million. But wait- there's more! Have you ever felt limited by four material slots? Are hordes of enemies not challenging enough for a spellcaster of your caliber? Take on NEW GAME+ mode! The enemies grow fiercer, but so do your spells! Earn up to seven total material slots on your spell, wand, and robe! How many spells are there to craft now? Drumroll please... over 200 TRILLION! Fire up your wand, and read the patch notes below!
addedFEATURES :Added 5 new materials: Artichoke : On Spells: Spells have a chance to critically hit, dealing triple damage! On Robes: Allows you to heal beyond your maximum HP. This extra HP slowly wears off. Extract of Monday : On Spells: Projectiles start slow and weak, but speed up and increase spellpower over time. On Robes: A cloud follows you, pouring down damaging rain to enemies nearby and below! Green Belt : On Spells: Every third hit on a target delivers a knockout strike that deals bonus damage. On Robes: Build up speed as you run! After running a certain distance, an explosion triggers when you stop, damaging nearby enemies. One-Sided Coin : On Spells: Curses on hit. Curse grows stronger with each hit. Cursed targets explode on death, dealing damage to nearby enemies. On Robes: Charges a shield that grants immunity to negative status effects. Quiver : On Spells: Uses ammunition, instead of mana. Ammo can be retrieved after being used. On Robes: Creates a shield that negates all damage. Shield only recharges upon starting a new level.
addedFEATURES :A new Alchemy color has been added: Pink. All new materials have an alchemy color of Pink.
addedFEATURES :Added New Game+ Mode New Game+ is unlocked after all story (gold) quests have been completed, the player has upgraded all of their equipment, and defeated the final boss. New Game+ starts the adventure over, but keeps all materials, artifacts, and previous unlocks Acquiring new unlocks increases the number of materials available in spells Monster health and damage increases as you progress further into New Game+ New Game+ is followed by New Game++ and New Game+++. Same rules apply. Players who have already met the unlock conditions for New Game+ must first defeat the final boss again.
addedFEATURES :Each zone has a new rare, large monster: Forest Zone: Golem Castle Zone: Haunted Statue Desert Zone: Antlion Cavern Zone: Yeti Temple Zone: Phantom Mask
addedFEATURES :Inventory can now be sorted by material icon color

Magicmaker changes

addedSeason's Greetings, witches and wizards! We've got an awesome new update cooked up for you! We've added FIVE MORE MATERIALS! This brings the spell count to well over 3.5 million. But wait- there's more! Have you ever felt limited by four material slots? Are hordes of enemies not challenging enough for a spellcaster of your caliber? Take on NEW GAME+ mode! The enemies grow fiercer, but so do your spells! Earn up to seven total material slots on your spell, wand, and robe! How many spells are there to craft now? Drumroll please... over 200 TRILLION! Fire up your wand, and read the patch notes below!
addedAdded 5 new materials: Artichoke : On Spells: Spells have a chance to critically hit, dealing triple damage! On Robes: Allows you to heal beyond your maximum HP. This extra HP slowly wears off. Extract of Monday : On Spells: Projectiles start slow and weak, but speed up and increase spellpower over time. On Robes: A cloud follows you, pouring down damaging rain to enemies nearby and below! Green Belt : On Spells: Every third hit on a target delivers a knockout strike that deals bonus damage. On Robes: Build up speed as you run! After running a certain distance, an explosion triggers when you stop, damaging nearby enemies. One-Sided Coin : On Spells: Curses on hit. Curse grows stronger with each hit. Cursed targets explode on death, dealing damage to nearby enemies. On Robes: Charges a shield that grants immunity to negative status effects. Quiver : On Spells: Uses ammunition, instead of mana. Ammo can be retrieved after being used. On Robes: Creates a shield that negates all damage. Shield only recharges upon starting a new level.
addedA new Alchemy color has been added: Pink. All new materials have an alchemy color of Pink.
addedAdded New Game+ Mode New Game+ is unlocked after all story (gold) quests have been completed, the player has upgraded all of their equipment, and defeated the final boss. New Game+ starts the adventure over, but keeps all materials, artifacts, and previous unlocks Acquiring new unlocks increases the number of materials available in spells Monster health and damage increases as you progress further into New Game+ New Game+ is followed by New Game++ and New Game+++. Same rules apply. Players who have already met the unlock conditions for New Game+ must first defeat the final boss again.
addedEach zone has a new rare, large monster: Forest Zone: Golem Castle Zone: Haunted Statue Desert Zone: Antlion Cavern Zone: Yeti Temple Zone: Phantom Mask

Season's Greetings, witches and wizards! We've got an awesome new update cooked up for you! We've added FIVE MORE MATERIALS! This brings the spell count to well over 3.5 million. But wait- there's more! Have you ever felt limited by four material slots? Are hordes of enemies not challenging enough for a spellcaster of your caliber? Take on NEW GAME+ mode! The enemies grow fiercer, but so do your spells! Earn up to seven total material slots on your spell, wand, and robe! How many spells are there to craft now? Drumroll please... over 200 TRILLION! Fire up your wand, and read the patch notes below!

Dec 15 2014 - Patch Notes

FEATURES:

  • Added 5 new materials:

    • Artichoke

      On Spells: Spells have a chance to critically hit, dealing triple damage!

      On Robes

      Allows you to heal beyond your maximum HP. This extra HP slowly wears off.

    • Extract of Monday

      On Spells: Projectiles start slow and weak, but speed up and increase spellpower over time.

      On Robes

      A cloud follows you, pouring down damaging rain to enemies nearby and below!

    • Green Belt

      On Spells: Every third hit on a target delivers a knockout strike that deals bonus damage.

      On Robes

      Build up speed as you run! After running a certain distance, an explosion triggers when you stop, damaging nearby enemies.

    • One-Sided Coin

      On Spells: Curses on hit. Curse grows stronger with each hit. Cursed targets explode on death, dealing damage to nearby enemies.

      On Robes

      Charges a shield that grants immunity to negative status effects.

    • QuiverOn Spells: Uses ammunition, instead of mana. Ammo can be retrieved after being used. On Robes: Creates a shield that negates all damage. Shield only recharges upon starting a new level.
  • A new Alchemy color has been addedPink. All new materials have an alchemy color of Pink.
  • Added New Game+ Mode

    • New Game+ is unlocked after all story (gold) quests have been completed, the player has upgraded all of their equipment, and defeated the final boss.

    • New Game+ starts the adventure over, but keeps all materials, artifacts, and previous unlocks

    • Acquiring new unlocks increases the number of materials available in spells

    • Monster health and damage increases as you progress further into New Game+

    • New Game+ is followed by New Game++ and New Game+++. Same rules apply.

    • Players who have already met the unlock conditions for New Game+ must first defeat the final boss again.

  • Each zone has a new rare, large monster:

    • Forest Zone: Golem

    • Castle Zone: Haunted Statue

    • Desert Zone: Antlion

    • Cavern Zone: Yeti

    • Temple Zone: Phantom Mask

  • Inventory can now be sorted by material icon color

GAMEPLAY CHANGES:

  • Necrom-nomicon's minions have been adjusted to increase diversity between high-power, single-summon spells and "slime swarm" spells.

    • Minion damage has increased dependency on spellpower

    • The minion type summoned determines its number of attacks, movement speed, and lifetime. Stronger spells summon higher tier minions.

    • Slime minions have reduced movement speed, can only attack once before expiring, and quickly disappear if they haven't attacked.

    • Doll minions have higher movement speed, can attack multiple times, and last longer.

    • Robot minions last even longer and can attack many times.

  • Vampire Tooth now restores a percentage of the player's maximum health instead of being based on enemy health.

  • Reduced the dodge chance on Rift Crystal robes

  • Dodge chance on stacking Rift Crystals on robe now capped at 50%

  • Cauldrons in the castle now destroy ghosts effectively at higher difficulties

  • Rock, Crystal Ball, and Rift Crystal's robe visual effects

Source

Steam News / 16 December 2014

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