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Full notes
Full Magicmaker update
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What changed
- Events
- Balance
- Gameplay
- UI and audio
Magicmaker changes
Season's Greetings, witches and wizards! We've got an awesome new update cooked up for you! We've added FIVE MORE MATERIALS! This brings the spell count to well over 3.5 million. But wait- there's more! Have you ever felt limited by four material slots? Are hordes of enemies not challenging enough for a spellcaster of your caliber? Take on NEW GAME+ mode! The enemies grow fiercer, but so do your spells! Earn up to seven total material slots on your spell, wand, and robe! How many spells are there to craft now? Drumroll please... over 200 TRILLION! Fire up your wand, and read the patch notes below!
Dec 15 2014 - Patch Notes
FEATURES:
Added 5 new materials:
Artichoke
On Spells: Spells have a chance to critically hit, dealing triple damage!
On Robes
Allows you to heal beyond your maximum HP. This extra HP slowly wears off.
Extract of Monday
On Spells: Projectiles start slow and weak, but speed up and increase spellpower over time.
On Robes
A cloud follows you, pouring down damaging rain to enemies nearby and below!
Green Belt
On Spells: Every third hit on a target delivers a knockout strike that deals bonus damage.
On Robes
Build up speed as you run! After running a certain distance, an explosion triggers when you stop, damaging nearby enemies.
One-Sided Coin
On Spells: Curses on hit. Curse grows stronger with each hit. Cursed targets explode on death, dealing damage to nearby enemies.
On Robes
Charges a shield that grants immunity to negative status effects.
- QuiverOn Spells: Uses ammunition, instead of mana. Ammo can be retrieved after being used. On Robes: Creates a shield that negates all damage. Shield only recharges upon starting a new level.
- A new Alchemy color has been addedPink. All new materials have an alchemy color of Pink.
Added New Game+ Mode
New Game+ is unlocked after all story (gold) quests have been completed, the player has upgraded all of their equipment, and defeated the final boss.
New Game+ starts the adventure over, but keeps all materials, artifacts, and previous unlocks
Acquiring new unlocks increases the number of materials available in spells
Monster health and damage increases as you progress further into New Game+
New Game+ is followed by New Game++ and New Game+++. Same rules apply.
Players who have already met the unlock conditions for New Game+ must first defeat the final boss again.
Each zone has a new rare, large monster:
Forest Zone: Golem
Castle Zone: Haunted Statue
Desert Zone: Antlion
Cavern Zone: Yeti
Temple Zone: Phantom Mask
Inventory can now be sorted by material icon color
GAMEPLAY CHANGES:
Necrom-nomicon's minions have been adjusted to increase diversity between high-power, single-summon spells and "slime swarm" spells.
Minion damage has increased dependency on spellpower
The minion type summoned determines its number of attacks, movement speed, and lifetime. Stronger spells summon higher tier minions.
Slime minions have reduced movement speed, can only attack once before expiring, and quickly disappear if they haven't attacked.
Doll minions have higher movement speed, can attack multiple times, and last longer.
Robot minions last even longer and can attack many times.
Vampire Tooth now restores a percentage of the player's maximum health instead of being based on enemy health.
Reduced the dodge chance on Rift Crystal robes
Dodge chance on stacking Rift Crystals on robe now capped at 50%
Cauldrons in the castle now destroy ghosts effectively at higher difficulties
Rock, Crystal Ball, and Rift Crystal's robe visual effects
Source
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