HomeGamesUpdatesPricingMethodology
Steam News29 September 201411y ago

September 29th Game Update

SEP 29 2014 - Patch Notes Hey Wizards! We're back with more crash fixes and other miscellaneous adjustments.

Full notes

Full Magicmaker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions2 changes0 removals
  • Performance
  • Fixes
  • Gameplay
changedSEP 29 2014 - Patch NotesHey Wizards! We're back with more crash fixes and other miscellaneous adjustments. A huge thanks to our dedicated community who have helped us out by sending crash logs and testing WIP executables for us. We couldn't have done this without you! We're still working on fixing several other issues (check the devlog in the discussion forums for more information) but of course we want to get crash fixes out as soon as they are stable. As always, we're open to any and all feedback. Thanks for your continued support! If your client does not update the next time you launch the game, please exit and relaunch steam. CRASH FIXES :
fixedSEP 29 2014 - Patch NotesFixed a crash caused by sound initialization
fixedSEP 29 2014 - Patch NotesFixed a crash in level generation (loading screen crash)
fixedSEP 29 2014 - Patch NotesFixed an issue where tiles on the edge of certain resolutions would flicker in and out
fixedSEP 29 2014 - Patch NotesFixed a volume issue on the castle boss fight music
fixedSEP 29 2014 - Patch NotesFixed an issue where some freeplay missions were marked with the incorrect difficulty

Magicmaker changes

changedHey Wizards! We're back with more crash fixes and other miscellaneous adjustments. A huge thanks to our dedicated community who have helped us out by sending crash logs and testing WIP executables for us. We couldn't have done this without you! We're still working on fixing several other issues (check the devlog in the discussion forums for more information) but of course we want to get crash fixes out as soon as they are stable. As always, we're open to any and all feedback. Thanks for your continued support! If your client does not update the next time you launch the game, please exit and relaunch steam. CRASH FIXES :
fixedFixed a crash caused by sound initialization
fixedFixed a crash in level generation (loading screen crash)
fixedFixed an issue where tiles on the edge of certain resolutions would flicker in and out
fixedFixed a volume issue on the castle boss fight music

SEP 29 2014 - Patch Notes

Hey Wizards! We're back with more crash fixes and other miscellaneous adjustments. A huge thanks to our dedicated community who have helped us out by sending crash logs and testing WIP executables for us. We couldn't have done this without you! We're still working on fixing several other issues (check the devlog in the discussion forums for more information) but of course we want to get crash fixes out as soon as they are stable. As always, we're open to any and all feedback. Thanks for your continued support! If your client does not update the next time you launch the game, please exit and relaunch steam. CRASH FIXES:

  • Fixed a crash caused by sound initialization

  • Fixed a crash in level generation (loading screen crash)

BUG FIXES:

  • Fixed an issue where tiles on the edge of certain resolutions would flicker in and out

  • Fixed a volume issue on the castle boss fight music

  • Fixed an issue where some freeplay missions were marked with the incorrect difficulty

GAMEPLAY CHANGES:

  • All quests now display their difficulty in their quest name (Associates, Bachelors, Masters, and Doctorate, in order from easiest to hardest)

  • "Cleaning Up The Forest" quests have been renamed "Make Like a Tree and..." and "Treasure Hunt!"

Source

Steam News / 29 September 2014

Open original post

Changelog.gg summarizes and formats this update. How we read updates.