Full notes
Full MagicCraft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
MagicCraft changes
Improved PVE performance and stability. - Fixed PVE boss armor issue where some bosses could take 0 damage. - Fixed spawn pooling exceptions. - Improved early-game PVE balance near portals. - Fixed fast respawn and enemy swarming issues. - Fixed Zap ultimate not working in PVE. - Fixed Cobra venom passing through the ground. - Improved ultimate charge speed. - Fixed Orc boss appearing on PvP maps. - Fixed run animation stuck/sliding issues. - Improved enemy leash and return-to-spawn behavior. - Smoothed enemy rotation when aggro is triggered. - Fixed loot appearing at the stage entrance. - Fixed skills and auto-attacks triggering while the loot UI is open. - Fixed Quick Play cancellation/queue issues. - Fixed missing bots in Quick Play. - Fixed PVE portal/gate access issues. - Fixed Cave PVE visual issues, including green glow and semi-transparent boxes. - Fixed mobile health bar positioning. - Fixed additional PVE NullReference stability issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
