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Steam News7 August 202614d ago

Patch 1.0.3

1.0.3 Balance update: -Reduced difficulty in later worlds Bug fixes: -Reworked the exits of world 4 to avoid invalid or immediately valid exits -Items will no longer be destroyed/collected by spells and enemy attacks -M

In this update1

Full notes

Full Magical Hellhound Lust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions5 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
changed1.0.3Balance update:
changed1.0.3Reduced difficulty in later worlds
changed1.0.3Reworked the exits of world 4 to avoid invalid or immediately valid exits
removed1.0.3Items will no longer be destroyed/collected by spells and enemy attacks
changed1.0.3Moved some Voljeth holes in world 3 so they don't spawn in walls anymore
changed1.0.3Moved the "back" button in the skilltree to avoid unintended interactions with the zoom button

Magical Hellhound Lust changes

changedBalance update:
changedReduced difficulty in later worlds
changedReworked the exits of world 4 to avoid invalid or immediately valid exits
removedItems will no longer be destroyed/collected by spells and enemy attacks
changedMoved some Voljeth holes in world 3 so they don't spawn in walls anymore

1.0.3

Balance update:

-Reduced difficulty in later worlds

Bug fixes:

-Reworked the exits of world 4 to avoid invalid or immediately valid exits

-Items will no longer be destroyed/collected by spells and enemy attacks

-Moved some Voljeth holes in world 3 so they don't spawn in walls anymore

-Moved the "back" button in the skilltree to avoid unintended interactions with the zoom button

-Fixed a bug where the multi-cast rune should've been named the "infini-cast-until-the-game-breaks" rune

-Fixed a bug/crash with Soleil at camp. She is now willing to talk to you and complete her quest.

-Fixed a rare bug where locked exits could unlock but they could lock again if an ennemy got close, softlocking the transition to the next level.

-Added a safety to avoid the "grey rooms" after the world 4 boss. (Although we were unable to replicate this bug all the time, it seems this fixes it. Please tell us if you still encounter it)

-Fixed a bug where the roguelike upgrades didnt reset properly after a run

-Rewrote the unstuck from wall code

-Fixed a bug where the effect of the first Black Fire story upgrade stayed for way too long

Bugs that may or may not stay as features:

-Opening and closing the menu when "more monsters" modifier (or the likes) are active spawns more monsters.

​ 1.0.4 will focus on the tearing issues that was reported on high end screens. As none on the team have that kind of screens, we couldn't replicate the bug for now. New hardware will be acquired for testing purposes.​

Source

Steam News / 7 August 2026

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