In this update1
Full notes
Full Magical Hellhound Lust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Performance
Magical Hellhound Lust changes
1.0.3
Balance update:
-Reduced difficulty in later worlds
Bug fixes:
-Reworked the exits of world 4 to avoid invalid or immediately valid exits
-Items will no longer be destroyed/collected by spells and enemy attacks
-Moved some Voljeth holes in world 3 so they don't spawn in walls anymore
-Moved the "back" button in the skilltree to avoid unintended interactions with the zoom button
-Fixed a bug where the multi-cast rune should've been named the "infini-cast-until-the-game-breaks" rune
-Fixed a bug/crash with Soleil at camp. She is now willing to talk to you and complete her quest.
-Fixed a rare bug where locked exits could unlock but they could lock again if an ennemy got close, softlocking the transition to the next level.
-Added a safety to avoid the "grey rooms" after the world 4 boss. (Although we were unable to replicate this bug all the time, it seems this fixes it. Please tell us if you still encounter it)
-Fixed a bug where the roguelike upgrades didnt reset properly after a run
-Rewrote the unstuck from wall code
-Fixed a bug where the effect of the first Black Fire story upgrade stayed for way too long
Bugs that may or may not stay as features:
-Opening and closing the menu when "more monsters" modifier (or the likes) are active spawns more monsters.
1.0.4 will focus on the tearing issues that was reported on high end screens. As none on the team have that kind of screens, we couldn't replicate the bug for now. New hardware will be acquired for testing purposes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
