In this update3
Full notes
Full Magic Research update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Balance
Magic Research changes
A new version of Magic Research, v1.11.1, is now available on Steam! This is a medium-to-large sized update focused on new content, with 2 new post-game Storylines (which I will not spoil), a New Game+ feature (to be unlocked via one of those Storylines), 1 new Spell, improved tooltip behavior, several balance changes and bug fixes, and more.
If you notice any bugs, or have feedback, feel free to let me know either here on this post or in the official Discord.
Full release notes
New features and changes:
New post-game content, including 2 new Storylines - Add New Game + feature (to be unlocked behind a Storyline) - New spell:
"Enchant Lumber Yards III" (Requires Enchantment Lv37)
Change formatting of favorite spells so they don't extend into multiple lines - Change versioning check when loading save data to allow loading save data from later patch releases (i.e. 1.11.0 will be able to load saves from 1.11.1, etc.) - (Steam only) Make the warning about loading demo version save data appear in yellow - (Steam / Web only) Add a setting to hide tooltips - (Steam / Web only) Make tooltips mostly not overlap other things in Campus (and similar screens) and in the Spell menu
Bug fixes:
If Exploration is already open on a pinned column in a multi-column layout, starting a fight from an event no longer changes the main column to Exploration - Fix caching issue in Options where Conjure Building related option sometimes does not show up - Fix "Use Time Pieces (Research)" working during
the Unscholarly Challenge
Fix "A traveling merchant appeared" and "Found a staff!" events appearing large amounts of times while idle, causing almost endless popup chains - Fix Storyline
"Master of Divination" and "Ultimate Divination" not correctly applying the bonus to Bend the Odds
Steam / Web only: Attempt to fix sticky tooltips
Balance changes:
Rebalance late-game Storyline
Challenge (Mana) (handicap changed from -50% max Mana and -75% Mana regen to -50% max Mana and variable penalty on Mana regen depending on Mana regen; at 5K Mana regen it will be about -57%, whereas at 50K Mana regen it will be about -86%)
Rebalance late-game Storyline
Challenge (Unscholarly) (exp gained now slightly varies per school, scaling differently)
Rebalance late-game Storyline
Challenge (Speedrun) (now enemy stats no longer scale until 1 hour of in-game time, but when they start scaling, the rate is 150% / hour rather than 33% / hour; enemy Accuracy now also scales with the other stats)
Slightly lower flee chance of enemy
Air Dragon (10% -> 7.5%)
Slightly rebalance secret boss
Creator (Attack, Defense 700 -> 800, Attack Delay 1.1s -> 0.95s; Big Bang attack delay multiplier 5 -> 5.5)
Rebalance spell
Dispel Self (Cooldown: 1 sec -> 5 sec)
Slightly rebalance Storylines
"Master of Divination" and "Ultimate Divination" (per-level effect +1.5% -> +1.25%)
Slightly rebalance Storylines
"Master of Breeding" and "Ultimate Breeding" (cost scale reduction per level -4% -> -3%)
Source
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