HomeGamesUpdatesPricingMethodology
Steam News25 February 20197y ago

Early Access Update 1

Hey guys, the first early access update is out and the biggest changes here are the wizard aim assist and headshot system. We've wanted to make the wizard easier to play as it isn't really fun to constantly miss.

Full notes

Full Magic Realm: Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys, the first early access update is out and the biggest changes here are the wizard aim assist and headshot system. We've wanted to make the wizard easier to play as it isn't really fun to constantly miss. Fireballs now slightly home towards enemies if the fireball would miss the enemy by a small amount. You still need to be precise however so don't go too wild on those fireballs. The headshot system means you can now headshot as the gunslinger or the archer. Many small balances changes have been made to offset the bonus headshot damage. We'll continue to fine tune the aim assist as we update the game. Oh, and the archer is nerfed so no more endless runs when using him. - Aim assist system for Wizard's Fireball - Pause for singleplayer - Headshot system, headshots deal double damage - Multiplayer server specification so people know what region you're from - Archer nerfs:

  • Basic attack damage: 15->12
  • Head Hunter CD: 11->14
  • Head Hunter damage: 30->25
  • Head Hunter damage perk bonus damage: 10->7

Small balance changes to offset the headshot damage bonus:

  • Enemies are slightly faster
  • More enemies per wave
  • Slight adjustments to enemy HP and damage values

Your current score is now uploaded if you leave the game early - Separate leaderboards for singleplayer and multiplayer

What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedHey guys, the first early access update is out and the biggest changes here are the wizard aim assist and headshot system. We've wanted to make the wizard easier to play as it isn't really fun to constantly miss. Fireballs now slightly home towards enemies if the fireball would miss the enemy by a small amount. You still need to be precise however so don't go too wild on those fireballs. The headshot system means you can now headshot as the gunslinger or the archer. Many small balances changes have been made to offset the bonus headshot damage. We'll continue to fine tune the aim assist as we update the game. Oh, and the archer is nerfed so no more endless runs when using him. - Aim assist system for Wizard's Fireball - Pause for singleplayer - Headshot system, headshots deal double damage - Multiplayer server specification so people know what region you're from - Archer nerfs: - Basic attack damage: 15->12 - Head Hunter CD: 11->14 - Head Hunter damage: 30->25 - Head Hunter damage perk bonus damage: 10->7 - Small balance changes to offset the headshot damage bonus: - Enemies are slightly faster - More enemies per wave - Slight adjustments to enemy HP and damage values - Your current score is now uploaded if you leave the game early - Separate leaderboards for singleplayer and multiplayer

Magic Realm: Online changes

addedHey guys, the first early access update is out and the biggest changes here are the wizard aim assist and headshot system. We've wanted to make the wizard easier to play as it isn't really fun to constantly miss. Fireballs now slightly home towards enemies if the fireball would miss the enemy by a small amount. You still need to be precise however so don't go too wild on those fireballs. The headshot system means you can now headshot as the gunslinger or the archer. Many small balances changes have been made to offset the bonus headshot damage. We'll continue to fine tune the aim assist as we update the game. Oh, and the archer is nerfed so no more endless runs when using him. - Aim assist system for Wizard's Fireball - Pause for singleplayer - Headshot system, headshots deal double damage - Multiplayer server specification so people know what region you're from - Archer nerfs: - Basic attack damage: 15->12 - Head Hunter CD: 11->14 - Head Hunter damage: 30->25 - Head Hunter damage perk bonus damage: 10->7 - Small balance changes to offset the headshot damage bonus: - Enemies are slightly faster - More enemies per wave - Slight adjustments to enemy HP and damage values - Your current score is now uploaded if you leave the game early - Separate leaderboards for singleplayer and multiplayer

Source

Steam News / 25 February 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.