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Steam News18 April 20262mo ago

Duels Balance Update — April

Starting this month, we’re bringing our full Duels balance updates to Steam. This helps us better organize changes and provide clearer context behind each adjustment. This round focuses on fine-tuning, not disruption.

In this update6

Full notes

Full Magic Rampage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions18 changes1 removal
  • Balance
  • Events
  • Gameplay
  • Performance
  • Workshop
changedStarting this month, we’re bringing our full Duels balance updates to Steam. This helps us better organize changes and provide clearer context behind each adjustment.
changed🐰 Easter Items AdjustmentDuring the Easter event, some items were intentionally stronger than usual to bring a fun shakeup. Now that the event has ended, it’s time to bring things back in line.
changed🐰 Easter Items AdjustmentBunny Spear: Damage has been significantly reduced.
changed🐰 Easter Items AdjustmentBunny Claymore: Projectile speed reduced, Damage slightly reduced, Attack cooldown slightly increased.
changed⚔️ Weapon AdjustmentsSome items have continued to overperform and needed small corrections.
changed⚔️ Weapon AdjustmentsVindictive Spear: Damage slightly reduced

Magic Rampage changes

changedStarting this month, we’re bringing our full Duels balance updates to Steam. This helps us better organize changes and provide clearer context behind each adjustment.
changedDuring the Easter event, some items were intentionally stronger than usual to bring a fun shakeup. Now that the event has ended, it’s time to bring things back in line.
changedBunny Spear: Damage has been significantly reduced.
changedBunny Claymore: Projectile speed reduced, Damage slightly reduced, Attack cooldown slightly increased.
changedSome items have continued to overperform and needed small corrections.

Starting this month, we’re bringing our full Duels balance updates to Steam. This helps us better organize changes and provide clearer context behind each adjustment.

This round focuses on fine-tuning, not disruption. The goal is to smooth out a few outliers while keeping the current meta without any major shakeups.

🐰 Easter Items Adjustment

During the Easter event, some items were intentionally stronger than usual to bring a fun shakeup. Now that the event has ended, it’s time to bring things back in line.

  • Bunny SpearDamage has been significantly reduced.
  • Bunny ClaymoreProjectile speed reduced, Damage slightly reduced, Attack cooldown slightly increased.

⚔️ Weapon Adjustments

Some items have continued to overperform and needed small corrections.

  • Vindictive SpearDamage slightly reduced

This adjustment aims to reduce its current level of inevitability while keeping it strong.

🧪 Power-ups

Previous adjustments to armor potions were intentionally subtle. As expected, the impact was minimal, so we’re applying another small step.

  • Pepper BrewArmor boost reduced further
  • Tonic of InvulnerabilityArmor boost reduced further

Both now have an additional ~−8% on top of previous armor boost value.

👩‍🎓 Skills

We’re applying a similar approach to skills, targeting areas that have shown sustained dominance.

  • Unstoppable StrengthArmor boost slightly reduced
  • Slicing MasterAxe bonus reduced by 2%

Axes have been consistently overperforming, and this aims to tone them down without removing their viability.

🔮 Experimental Changes

We’re testing new ways to improve counterplay against high-armor builds.

  • All StavesArmor penetration effectiveness increased

This is an experimental change aimed at giving more tools to deal with tank-heavy setups. We’ll be monitoring it closely.

🏰 Final Notes

This is a minor balancing patch, focused on refinement rather than major shifts.

We have a lot planned for Duels, including new skills, system changes, and a new Arena. However, our current priority remains Dungeon 45, which is still in active development. We appreciate your patience while we focus on this milestone. More impactful updates are planned for later this year.

As always: here's the link to the full items.json: https://gist.github.com/andresan87/5670c559e5a930129aa03dfce7827306?permalink_comment_id=6107540#gistcomment-6107540

Thank you for playing, and we’ll keep monitoring performance and feedback closely.

23rd April Edit:

Quick Duels Balance Update — small adjustment to All-Seeing gear:

  • 🔼 All Seeing Hammerarmor boost increased
  • 🔽 All Seeing Axearmor boost reduced

This brings them more in line with expected weapon roles.

As for the previous major patch, we’re still monitoring stats and making small refinements. More minor tweaks may roll out in the coming days.

🔗 https://gist.github.com/andresan87/5670c559e5a930129aa03dfce7827306

Source

Steam News / 18 April 2026

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