In this update6
Full notes
Full Magic Rampage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Gameplay
- Performance
- Workshop
Magic Rampage changes
Starting this month, we’re bringing our full Duels balance updates to Steam. This helps us better organize changes and provide clearer context behind each adjustment.
This round focuses on fine-tuning, not disruption. The goal is to smooth out a few outliers while keeping the current meta without any major shakeups.
🐰 Easter Items Adjustment
During the Easter event, some items were intentionally stronger than usual to bring a fun shakeup. Now that the event has ended, it’s time to bring things back in line.
- Bunny SpearDamage has been significantly reduced.
- Bunny ClaymoreProjectile speed reduced, Damage slightly reduced, Attack cooldown slightly increased.
⚔️ Weapon Adjustments
Some items have continued to overperform and needed small corrections.
- Vindictive SpearDamage slightly reduced
This adjustment aims to reduce its current level of inevitability while keeping it strong.
🧪 Power-ups
Previous adjustments to armor potions were intentionally subtle. As expected, the impact was minimal, so we’re applying another small step.
- Pepper BrewArmor boost reduced further
- Tonic of InvulnerabilityArmor boost reduced further
Both now have an additional ~−8% on top of previous armor boost value.
👩🎓 Skills
We’re applying a similar approach to skills, targeting areas that have shown sustained dominance.
- Unstoppable StrengthArmor boost slightly reduced
- Slicing MasterAxe bonus reduced by 2%
Axes have been consistently overperforming, and this aims to tone them down without removing their viability.
🔮 Experimental Changes
We’re testing new ways to improve counterplay against high-armor builds.
- All StavesArmor penetration effectiveness increased
This is an experimental change aimed at giving more tools to deal with tank-heavy setups. We’ll be monitoring it closely.
🏰 Final Notes
This is a minor balancing patch, focused on refinement rather than major shifts.
We have a lot planned for Duels, including new skills, system changes, and a new Arena. However, our current priority remains Dungeon 45, which is still in active development. We appreciate your patience while we focus on this milestone. More impactful updates are planned for later this year.
As always: here's the link to the full items.json: https://gist.github.com/andresan87/5670c559e5a930129aa03dfce7827306?permalink_comment_id=6107540#gistcomment-6107540
Thank you for playing, and we’ll keep monitoring performance and feedback closely.
23rd April Edit:
Quick Duels Balance Update — small adjustment to All-Seeing gear:
- 🔼 All Seeing Hammerarmor boost increased
- 🔽 All Seeing Axearmor boost reduced
This brings them more in line with expected weapon roles.
As for the previous major patch, we’re still monitoring stats and making small refinements. More minor tweaks may roll out in the coming days.
🔗 https://gist.github.com/andresan87/5670c559e5a930129aa03dfce7827306
Source
Changelog.gg summarizes and formats this update. How we read updates.
