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Steam News5 November 20214y ago

ver 2.10 update!

Many improvements have been made to fit the Nintendo Switch version! [ Improvements ] Extensive optimization Gamepad vibration implemented. The LT (ZL) key on the gamepad can now be used to open the entire map.

Full notes

Full Magic Potion Millionaire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions12 changes2 removals
  • Gameplay
  • Performance
  • Maps
  • Balance
  • UI and audio
  • Fixes
changedMany improvements have been made to fit the Nintendo Switch version!
changed[ Improvements ]
changedExtensive optimization
addedThe LT (ZL) key on the gamepad can now be used to open the entire map.
addedPause menu can now be opened with the ESC key on the keyboard.
addedThe potion sales menu can now be moved by 5 items with the left and right keys.

Many improvements have been made to fit the Nintendo Switch version!

[ Improvements ]

  • Extensive optimization

  • Gamepad vibration implemented.

  • The LT (ZL) key on the gamepad can now be used to open the entire map.

  • Pause menu can now be opened with the ESC key on the keyboard.

  • The potion sales menu can now be moved by 5 items with the left and right keys.

  • Separated the save contents of settings from player save data.

  • In the item box before the last dungeon, equipment that will be removed is marked.

[ Adjustments ]

  • The formula for calculating the investment cost of material culture has been changed, and the initial investment cost is now much lower.

  • Changed the altar effect: attack power increase from "Floor only doubled" to "Same effect as STR/DEX potion".

  • The amount of money required for an altar has been capped.

  • Lowered the default volume value in settings.

  • Adjusted the damage of the enemy's needle bullets to the enemy itself.

  • The distance between players at which the Mega-Uni system resets coordinates has been increased.

  • The distance between players for Mega Meatball to go into inactivity has been increased.

  • The number of donations required for the donation bonus has been slightly adjusted.

  • The release conditions for the "Witch's Taming" achievement can now be viewed from the beginning.

  • Removed the "Life Reduction" and "Status Abnormalities" altar effects from the last dungeon.

  • The amount of money found in the last dungeon is now multiplied in the deeper levels.

[ Fixes ]

  • The word "NEED" at the top of the UI has been changed to "COST".

  • The game can now be controlled with a gamepad connected afterwards.

  • Warp bombs now disappear when the boss is defeated.

  • Fixed the problem of the screen not flashing when defeating a boss.

  • Avoided multiple sound effects when destroying multiple enemy needles at the same time.

  • The position of the effect generation when using the altar has been moved up a little.

  • Fixed a problem where the last dungeon entry menu would let you exit the menu at the same time as your equipment was released.

  • Other minor fixes

Source

Steam News / 5 November 2021

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