Full notes
Full Magic Nations update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
The following changes have been implemented:
fixed a bug in a Support Message Dialog Box preventing users from using the Enter button start a new line
changed how player stats are displayed, now battles WON/LOST and percentage ratio to better visualize your account
fixed in which order cards are shuffled
fixed a bug in which an Amazon card protecting nearby cards wouldn't receive any damage while being asleep at the same time
cards which are asleep will automatically awaken when set on fire
cards set on fire can't be put to sleep
damage infliction adjusted to correctly display damage points
when a constructor card is defeated the remaining traps are still armed
when starting a brand new game starter decks are pre-filled, this means that less experienced players will have more cards to start with
fixed a bug which prevented players from maximizing their cards damage points when building a new deck
game developers have a separate avatar, this way players can easily spot us and beat us at our own game
first-time players receive a single VIP package which lasts three days
fixed a bug which would show a player advancing to a new level where it wasn't the case
added "ME" shortcut in the leaderboards which will immediately take a player to their stats row as long as they are within top 100 players
changed how the marketplace is accessed to prevent players from creating dummy accounts for the purpose of artificially creating currency on their main accounts, now a player must reach a level 10 in order to be able to use the marketplace
We'd like to thank all of the players who contacted us pointing out bugs, errors, and mistakes. We're committed to constantly improving Magic Nations and we couldn't do it without your involvement!
Source
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