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Steam News7 January 20215y ago

Notice of Ver0.48b release

Development will resume temporarily. (Scheduled for January 2021) VRM compatible & stable communication during multiplayer battles Is the goal of this sprint.

Full notes

Full 魔装術師アカネ / Magic MechSuit Akane update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions0 changes0 removals
  • Fixes
  • UI and audio
  • Performance
fixedSystem side Improved multiplayer communication costs (The test version, the time to put out the effect is still heavy, so I will support it next time) Fixed a mistake in weighting magenta legs Fixed not to be able to fight while holding Fixed an issue where AI would aggressively attack with bare hands
fixedUI Fixed no sort guidance on the garage screen Added parts commentary on the garage screen (Please note that the quality of the text is not yet sufficient because the parts balance is not stable yet.) We reviewed the battle HUD and stripped the texture again to unify the texture. Gauge related is concentrated on the center left Added own face glare and enemy camera
fixedParts adjustment The number of hits of BLADE-SHO-MID was changed from 2 to 1 (because the performance exceeded other blades due to a setting error). Increased the attack power of KATANA-1 from 1800 to 1300 (because the damage exceeded KISAYA due to a setting error) Changed the fall speed of R (L) -MAC-ACID from 600 to 1200 (the effective range was extended too much due to the effect of the fall deviation) Increased range of 450 rifles to 400 Laser rifle with a range of 550 increased to 450 Rapid laser rifle range (550) increased to 350 Removed Hand Grenade D (maybe it wasn't released in the first place) Corrected the performance of other fuselage parts (It may not have been done because it is the content of the notebook written over a year ago ...)
Parts adjustment The number of hits of BLADE-SHO-MID21Parts adjustment The number of hits of BLADE-SHO-MID decreased, nerfattack power of KATANA-118001300attack power of KATANA-1 decreased, nerf

魔装術師アカネ / Magic MechSuit Akane changes

fixedSystem side Improved multiplayer communication costs (The test version, the time to put out the effect is still heavy, so I will support it next time) Fixed a mistake in weighting magenta legs Fixed not to be able to fight while holding Fixed an issue where AI would aggressively attack with bare hands
fixedUI Fixed no sort guidance on the garage screen Added parts commentary on the garage screen (Please note that the quality of the text is not yet sufficient because the parts balance is not stable yet.) We reviewed the battle HUD and stripped the texture again to unify the texture. Gauge related is concentrated on the center left Added own face glare and enemy camera
fixedParts adjustment The number of hits of BLADE-SHO-MID was changed from 2 to 1 (because the performance exceeded other blades due to a setting error). Increased the attack power of KATANA-1 from 1800 to 1300 (because the damage exceeded KISAYA due to a setting error) Changed the fall speed of R (L) -MAC-ACID from 600 to 1200 (the effective range was extended too much due to the effect of the fall deviation) Increased range of 450 rifles to 400 Laser rifle with a range of 550 increased to 450 Rapid laser rifle range (550) increased to 350 Removed Hand Grenade D (maybe it wasn't released in the first place) Corrected the performance of other fuselage parts (It may not have been done because it is the content of the notebook written over a year ago ...)

Development will resume temporarily. (Scheduled for January 2021) VRM compatible & stable communication during multiplayer battles Is the goal of this sprint.

*apology For the time being, due to the partial loss of the development environment, the values ​​on the garage display of the parts and the measured values ​​will not match. Sorry to trouble you, but please check the patch notes. After updating the graphics, we plan to restore it with the stable version Ver0.6. In addition, there may be some fixes that are not described in the patch notes. Please note.

  • System side Improved multiplayer communication costs (The test version, the time to put out the effect is still heavy, so I will support it next time) Fixed a mistake in weighting magenta legs Fixed not to be able to fight while holding Fixed an issue where AI would aggressively attack with bare hands

  • UI Fixed no sort guidance on the garage screen Added parts commentary on the garage screen (Please note that the quality of the text is not yet sufficient because the parts balance is not stable yet.) We reviewed the battle HUD and stripped the texture again to unify the texture. Gauge related is concentrated on the center left Added own face glare and enemy camera

  • Parts adjustment The number of hits of BLADE-SHO-MID was changed from 2 to 1 (because the performance exceeded other blades due to a setting error). Increased the attack power of KATANA-1 from 1800 to 1300 (because the damage exceeded KISAYA due to a setting error) Changed the fall speed of R (L) -MAC-ACID from 600 to 1200 (the effective range was extended too much due to the effect of the fall deviation) Increased range of 450 rifles to 400 Laser rifle with a range of 550 increased to 450 Rapid laser rifle range (550) increased to 350 Removed Hand Grenade D (maybe it wasn't released in the first place) Corrected the performance of other fuselage parts (It may not have been done because it is the content of the notebook written over a year ago ...)

Source

Steam News / 7 January 2021

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