Update log
Full Magic Inn update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Events
- UI and audio
- Fixes
Hi everyone,
Sorry it’s been a little quiet lately. I had to take a short break, but now I’m back to work.
This patch fixes several critical bugs reported by players, especially issues that could block story progression. Thank you so much to everyone who took the time to report them.
I’m already working on the next patch, which will introduce more quality-of-life features suggested by all of you.
After that, I’ll be working on a new feature for Magic Inn that will let you invest in other people’s businesses, helping them improve their farms and unlock higher-level ingredients, such as Grade B Pork.
Thank you again for supporting our Early Access journey, and I’m truly sorry for the bugs along the way.
Bug Fix: During the conversation card game, players could get stuck and crash the game when using the Silence Card.
- Bug FixFixed an issue where players could open the inn but no customers would show up, caused by an unexpected in-game event.
- Bug FixFixed an issue where loading from a manual save could cause an event that had already happened to trigger again, resulting in duplicate tasks.
UI Fix: When there were more than 3 dialogue choices, some options could appear off-screen and become invisible.
- Controller FixFixed an issue where controller glyphs would sometimes not display correctly in menus.
Source
