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Steam News15 July 20261mo ago

Devlog: Journey Rework, Part 1: Cards and Builds

Hello everyone! The latest version did not reveal any unexpected issues that would force us to change plans for emergency fixes, so the team has already moved on to the next patch. And now we are returning to Journey.

In this update1

Full notes

Full Magic Academy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Balance
changedThe latest version did not reveal any unexpected issues that would force us to change plans for emergency fixes, so the team has already moved on to the next patch.
changedCards and BuildsBlood Magic : convert your own health into a resource that empowers spells.
addedCards and BuildsBerserker : become stronger at the cost of increased incoming damage while managing a new Rage value.
changedCards and BuildsPoisoner : focus on Damage over Time, weakening the enemy, and surviving while temporary damage does its work.

Magic Academy changes

changedThe latest version did not reveal any unexpected issues that would force us to change plans for emergency fixes, so the team has already moved on to the next patch.
changedBlood Magic : convert your own health into a resource that empowers spells.
addedBerserker : become stronger at the cost of increased incoming damage while managing a new Rage value.
changedPoisoner : focus on Damage over Time, weakening the enemy, and surviving while temporary damage does its work.

Hello everyone!

The latest version did not reveal any unexpected issues that would force us to change plans for emergency fixes, so the team has already moved on to the next patch.

And now we are returning to Journey.

We have not given this mode a major pass in quite a while, and over time it has become much clearer where card combat needs better readability. We want to make the cards easier to understand both visually and mechanically, while improving the overall comfort of playing the mode.

This is our current direction, not a promise that the entire scope described below will make it into the very next patch.

Cards and Builds

  • We want to replace the current mixed card pool with shared cards and five distinct builds.

  • Blood Magic: convert your own health into a resource that empowers spells.

  • Berserkerbecome stronger at the cost of increased incoming damage while managing a new Rage value.
  • Summoner: summon a minion and control it through cards.

  • Poisoner: focus on Damage over Time, weakening the enemy, and surviving while temporary damage does its work.

  • Chain: use cheap or free cards, card draw, cost changes, and effects based on the number of cards played.

Which of the five builds would you try first? What card interactions would make it feel truly distinct?

Source

Steam News / 15 July 2026

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