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Steam News29 November 20178y ago

MageWorks v0.9.1 Now Available!

What's new: Workshop tweaks - MageWorks needed an intro that was good for people new to VR. So, the workshop has become that welcome zone.

Full notes

Full MageWorks update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions3 changes0 removals
  • Gameplay
  • Workshop
  • Fixes
  • Store
addedWhat's new:
addedWorkshop tweaks - MageWorks needed an intro that was good for people new to VR. So, the workshop has become that welcome zone. After players learn to craft a staff, they export a 3d-printable file in the process of progressing to the next training level which is combat training.
fixedFixed a bug that allowed players to teleport during the mining ride
addedAdded AI to the mining ride mini-game with a scoreboard at end of ride. Gold collected is increased based on kill count.
fixedFixed a bug where zombies would not attack the fountain at the Graveyard mini-game
addedNew spell selection system. Spells can be selected quickly with only one hand.

MageWorks changes

addedWhat's new:
addedWorkshop tweaks - MageWorks needed an intro that was good for people new to VR. So, the workshop has become that welcome zone. After players learn to craft a staff, they export a 3d-printable file in the process of progressing to the next training level which is combat training.
fixedFixed a bug that allowed players to teleport during the mining ride
addedAdded AI to the mining ride mini-game with a scoreboard at end of ride. Gold collected is increased based on kill count.
fixedFixed a bug where zombies would not attack the fountain at the Graveyard mini-game

What's new:

  • Workshop tweaks - MageWorks needed an intro that was good for people new to VR. So, the workshop has become that welcome zone. After players learn to craft a staff, they export a 3d-printable file in the process of progressing to the next training level which is combat training.

  • Fixed a bug that allowed players to teleport during the mining ride

  • Added AI to the mining ride mini-game with a scoreboard at end of ride. Gold collected is increased based on kill count.

  • Fixed a bug where zombies would not attack the fountain at the Graveyard mini-game

  • New spell selection system. Spells can be selected quickly with only one hand.

  • Fixed a bug where player's could not teleport/navigate through boss fight

  • New travel method! when players find a constellation in the observatory, they can use their level warp skill to travel to the destination.

Known Issues:

  • Attack distance on skeleton warriors is a little too far

  • Aiming on skeletal mages is off a bit, and will be more accurate in the next build

  • Quests are obscure, and will be improved on next build with helpers that direct players in the right direction to find their missing spellbooks.

On The Horizon:

  • bug fixes

  • more crystal types and shapes will be available in a future build

  • more staff shapes to purchase at the zombie shoppes

  • considering a staff collection area where players can store their designs or purchased shapes

Source

Steam News / 29 November 2017

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