Full notes
Full MageWorks update
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What changed
- Gameplay
- Workshop
- Fixes
- Store
MageWorks changes
What's new:
Workshop tweaks - MageWorks needed an intro that was good for people new to VR. So, the workshop has become that welcome zone. After players learn to craft a staff, they export a 3d-printable file in the process of progressing to the next training level which is combat training.
Fixed a bug that allowed players to teleport during the mining ride
Added AI to the mining ride mini-game with a scoreboard at end of ride. Gold collected is increased based on kill count.
Fixed a bug where zombies would not attack the fountain at the Graveyard mini-game
New spell selection system. Spells can be selected quickly with only one hand.
Fixed a bug where player's could not teleport/navigate through boss fight
New travel method! when players find a constellation in the observatory, they can use their level warp skill to travel to the destination.
Known Issues:
Attack distance on skeleton warriors is a little too far
Aiming on skeletal mages is off a bit, and will be more accurate in the next build
Quests are obscure, and will be improved on next build with helpers that direct players in the right direction to find their missing spellbooks.
On The Horizon:
bug fixes
more crystal types and shapes will be available in a future build
more staff shapes to purchase at the zombie shoppes
considering a staff collection area where players can store their designs or purchased shapes
Source
Changelog.gg summarizes and formats this update. How we read updates.
