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Steam News22 August 20178y ago

Archmage Mode Update v1.4

PS: Detailed patch notes available below, please restart your client to get the update! Greetings Mystralians, We are excited to officially announce that the Archmage Mode patch is now deployed on Steam.

Full notes

Full Mages of Mystralia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes12 additions2 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedPS: Detailed patch notes available below, please restart your client to get the update! Greetings Mystralians, We are excited to officially announce that the Archmage Mode patch is now deployed on Steam. Since the game launched last May, we've been working hard on this big patch for Mages of Mystralia. With the Archmage Mode patch, Mages of Mystralia now offers a much more challenging gameplay experience, if you so choose, that will put your skills to the test, adds keybind remapping for keyboard and mouse and adds more bug fixes than you can count. So what is the Archmage Mode exactly? It is an optional harder difficulty mode which contains harder battles, smarter new enemies and more complex puzzles. First, we’ve added 4 new enemy types - one for each element - that are only found in the Archmage Mode. These enemies not only deal more damage than typical enemies, they approach the player differently, they can add elemental effects to their attacks and they anticipate your actions better. Also, most of the optional puzzles sprinkled throughout the game which test your spell crafting skills and require you to design interesting spells to achieve a specific goal have been ramped up in terms of complexity and will require players to use more advanced spell crafting techniques in the Archmage Mode. In addition to these new challenges, we have added some new side quests and locations for you to discover on your adventure. We hope you will enjoy this new update and that it will give you a chance to dive into the world of Mystralia and achieve spell crafting mastery!
addedArchmage mode (harder difficulty)Performed a major balancing pass on enemies and bosses (Stats buff, changed bosses patterns, etc.). - Added an Elite Imp for each elemental type (Elite imps deal elemental damage based on their type: earth, fire, air and ice). - Improved enemy behaviors
addedArchmage mode (harder difficulty)(eg. Treant’s roots now have a ranged attack (both modes), Wild Boar Imp throws three barrels instead of one (Archmage only), Ghost clones now throw projectiles (both modes), etc.)
addedArchmage mode (harder difficulty). - Added different secret room puzzles that require more thinking. - Adjusted enemy spawns (More and/or different enemies spawn in every fight in the game).
changedAdded/Enhanced sidequestsReworked the
addedAdded/Enhanced sidequestsside quests. - Added new puzzle room

Mages of Mystralia changes

addedPS: Detailed patch notes available below, please restart your client to get the update! Greetings Mystralians, We are excited to officially announce that the Archmage Mode patch is now deployed on Steam. Since the game launched last May, we've been working hard on this big patch for Mages of Mystralia. With the Archmage Mode patch, Mages of Mystralia now offers a much more challenging gameplay experience, if you so choose, that will put your skills to the test, adds keybind remapping for keyboard and mouse and adds more bug fixes than you can count. So what is the Archmage Mode exactly? It is an optional harder difficulty mode which contains harder battles, smarter new enemies and more complex puzzles. First, we’ve added 4 new enemy types - one for each element - that are only found in the Archmage Mode. These enemies not only deal more damage than typical enemies, they approach the player differently, they can add elemental effects to their attacks and they anticipate your actions better. Also, most of the optional puzzles sprinkled throughout the game which test your spell crafting skills and require you to design interesting spells to achieve a specific goal have been ramped up in terms of complexity and will require players to use more advanced spell crafting techniques in the Archmage Mode. In addition to these new challenges, we have added some new side quests and locations for you to discover on your adventure. We hope you will enjoy this new update and that it will give you a chance to dive into the world of Mystralia and achieve spell crafting mastery!
addedPerformed a major balancing pass on enemies and bosses (Stats buff, changed bosses patterns, etc.). - Added an Elite Imp for each elemental type (Elite imps deal elemental damage based on their type: earth, fire, air and ice). - Improved enemy behaviors
added(eg. Treant’s roots now have a ranged attack (both modes), Wild Boar Imp throws three barrels instead of one (Archmage only), Ghost clones now throw projectiles (both modes), etc.)
added. - Added different secret room puzzles that require more thinking. - Adjusted enemy spawns (More and/or different enemies spawn in every fight in the game).
changedReworked the

PS: Detailed patch notes available below, please restart your client to get the update! Greetings Mystralians, We are excited to officially announce that the Archmage Mode patch is now deployed on Steam. Since the game launched last May, we've been working hard on this big patch for Mages of Mystralia. With the Archmage Mode patch, Mages of Mystralia now offers a much more challenging gameplay experience, if you so choose, that will put your skills to the test, adds keybind remapping for keyboard and mouse and adds more bug fixes than you can count. So what is the Archmage Mode exactly? It is an optional harder difficulty mode which contains harder battles, smarter new enemies and more complex puzzles. First, we’ve added 4 new enemy types - one for each element - that are only found in the Archmage Mode. These enemies not only deal more damage than typical enemies, they approach the player differently, they can add elemental effects to their attacks and they anticipate your actions better. Also, most of the optional puzzles sprinkled throughout the game which test your spell crafting skills and require you to design interesting spells to achieve a specific goal have been ramped up in terms of complexity and will require players to use more advanced spell crafting techniques in the Archmage Mode. In addition to these new challenges, we have added some new side quests and locations for you to discover on your adventure. We hope you will enjoy this new update and that it will give you a chance to dive into the world of Mystralia and achieve spell crafting mastery!

Patch Notes

Archmage mode (harder difficulty)

  • Performed a major balancing pass on enemies and bosses (Stats buff, changed bosses patterns, etc.). - Added an Elite Imp for each elemental type (Elite imps deal elemental damage based on their type: earth, fire, air and ice). - Improved enemy behaviors

(eg. Treant’s roots now have a ranged attack (both modes), Wild Boar Imp throws three barrels instead of one (Archmage only), Ghost clones now throw projectiles (both modes), etc.)

. - Added different secret room puzzles that require more thinking. - Adjusted enemy spawns (More and/or different enemies spawn in every fight in the game).

Added/Enhanced sidequests

  • Reworked the

farmers, the fisherman and flowers

side quests. - Added new puzzle room

for the chest puzzle in Mystralia (Gaia's wand). The player may now enter a small dungeon and has to avoid being caught by the guards to get the wand

. - Improved side quests

(GhostBuster, Wares, etc.) to make it easier for players to understand what they need to do and where to turn in their quests.

  • Added an '!' over NPCs who are waving at you for a sidequest.

Wand Balancing

  • Negation wand: Still ignores enemy resistance but now has an overall damage reduction. - All elemental wands (Fire, Gaia, Aura, Aqua): Now ignore the resistance of their specific element.

Keybind remapping

  • Added keybind remapping for keyboard and mouse. - Changed casting Creo on keyboard and mouse to only require casting with the Shift key by default instead of the Shift-clicking.

Misc

  • Upgraded to Unity version 5.5.4. - Decreased game launch time. - Tweaked balancing in Normal/Mage mode. - Reduced the 'turn' animation length when doing a 180 degree turn. - Improved keyboard movement. - Changed quickspell to work on the first keypress when using mouse and keyboard. - Lowered Health drop rate probability. - Added a training room in Haven where players can test their spells on training dummies. -

Added a shortcut from the old port to the upper city in Mystralia so that players don't need to go through the sewer every time

. - Fixed game breaker when quitting game just after the ghost battle in the the crypt. - Fixed corrupted saves issue when the player quits the game then activates a save afterwards. - Added video playback being affected by the master volume slider. - Fixed achievement failing to unlock once for whatever reason would prevent the player from unlocking the achievement forever. - Fixed shield staying up forever when holding the shield, not letting go, and being hit by enemies. - Added additional audio feedback during the

Treant and Ghost Queen

boss fights. - Added lanterns in the

Mystral Wood, the Rise, the Sky Temple and the Greyleaf Village

. - Reduced hint cost. - Clarified the game's ending. - Fixed player being able to

reflect light even when the source of light is “turned off”

. - Fixed player being able to walk on water during the

Ghost fight in the the Highlands

. - Fixed seeing radial timer feedback on switches in the game over screen. - Fixed many cameras. - Fixed many collisions. - Fixed many typos. - And many more minor fixes and tweaks.

Source

Steam News / 22 August 2017

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