Full notes
Full MageQuit update
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What changed
- Fixes
- Performance
- Balance
- UI and audio
- Gameplay
- Maps
SUMMARY
This started out as a minor patch to fix an Azure deprecation, but it got kinda big
Fixed a lot of physics weirdness (dead spots, wall clipping, bridge sinkholes)
Significantly reduced CPU and GPU load (new framerate setting!)
Rebalanced and reworked many lesser-picked spells
More wormhole
BUG FIXES
Fixed Stage Bugs
DONG! SFX on Plates are now properly controlled by the SFX volume level
Deadspots bug fixed! Spells no longer get stuck on ground
Replaced bridges on Bridges with thicker colliders that have better rotation and scaling (should drastically improve fall-through-bridge bugs)
Units will no longer glitch and clip over Rock Block, Fissure walls, or Coffin walls
Coffin walls also now have slippery slopes on the outsides, giving players a chance to recover before sliding to their doom
Fixed Spell Bugs
Death Charge / Death Taxi combos work once again (Vanguard + Tow Vine interaction)
Removed the friction from Earth Tomb to fix the Earth Tomb / Steal Trap combo
Murder Leech and Murdurchain fixed! (rare bug caused by leech/urchain attaching after the caster dies, resulting in endless velocity)
Getting hit by Sustain while in a midair jump no longer causes permanent velocity afterwards
Fixed Bot Bugs
Fixed a bug with cyclone that prevented bots from attacking if they cycloned a reactivatable spell, and then cycloned a non-reactivatable spell
Fixed a bug where bots would only avoid throwing spells into 1 thing per player (wormholes, pillars of fire, etc)
Other Fixed Bugs
Fixed FMOD library bug in the Linux build that prevented the game from working on Steam Deck
Steam Deck now defaults to using the Linux Runtime version of the game (windows version crashes)
Fixed bug where cursor appeared to start on the top item in game settings selection in Couch, but was actually on the second option
Fixed color assignment with electric body cosmetic
ADJUSTMENTS
Flash Flood: teleporting refreshes your primary
Chameleon: spell stealing makes you invisible for 5 seconds
Wormhole: spawns regardless of distance from caster - no more duds!
Rock Block: now with 80% more block and can be rotated based on curve
Pillar of Fire
Shows team color and no longer eats team spells
Each consumed spell grows the fire and makes it last 0.1s longer
Hot Swap
Curving the reactivation will apply a force to both units after the swap
Left curve -> away
Right curve -> together
Frog of Life: bounces players in addition to healing
Steal Trap: curving the reactivation will now just release the trap - great for sports!
Bubble Breaker
Reduced cooldown from 24 to 21
Max heal increased from 24 to 40 for player-based damage
Max heal decreased from 24 to 18 for environmental damage (e.g. shark)
Reflex
Reduced cooldown 13s -> 10s
Reduced damage 7 -> 6
- Cold Shoulderincreased fall time from 1.8s to 2.2s
Ice Crystals are 30% more slidey
- Staticincreased damage by 25%
- Vanguardself-slow while shield is active reduced by 50%
The Sports
Goal pillars now deflect the puck properly
New SFX for puck collisions and goals
Added goal lines and adjusted the scoring regions (backwards a bit) to match
The Glaive
Reduced lava damage to match other stages
Increased the size of the stage by 15%
Increased the size of the spike bumpers by 50%
Matchmaking Adjustments
Mercy Rule is now on for quickplay
Reduced the skill swing of the matchmaker by 40% between rounds (should lead to closer, more enjoyable matches)
Bot Adjustments
Bots know how to use the new Flash Flood as an attack spell (refreshing primary cooldown)
Bots will now attack through friendly Pillars of Fire
Bots will now sometimes curve defensive spells (Rock Block, Vanguard, Pillar of Fire)
Spell HUD is now always displayed at the bottom in the tutorial
NEW FEATURES
Settings menu improvements
Added a new refresh rate menu item with options: Vsync, 30, 60, 75, 90, 120, 144, 165, 240, 360, Unlimited
Ability to turn logging on or off
Clicking an item now just moves the cursor there instead of incrementing it
Removed refresh rate from the resolution option because it didn't do anything
Restricted the selectable resolutions to 16:9 because other aspect ratios mess with the intended UI alignments in-game
- This one is for me tbhI can now override the matchmaker's IP address without a new build whenever I want or whenever Azure decides to deprecate something
2 new relay servers added
Hong Kong, Hong Kong
Dubau, United Arab Emirates
PERFORMANCE IMPROVEMENTS
Removed background thread network logging as the files are no longer being sent over the network anyway
I'm going to mention the new framerate setting again because I'm so happy with it
SPECIAL THANKS TO PYRO, BANAA, MAGEKAIDA, AND JOE/MEL FOR THEIR HELP WITH THIS PATCH <3
Source
Changelog.gg summarizes and formats this update. How we read updates.
