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Steam News16 October 20214y ago

OP stands for Optimization Patch [v2.4.3]

ADJUSTMENTS Rocket: range increased by 15% Suspend: adds 30% bonus to stored knockback Chainmail: Windup time increased from 0.25s to 0.

Full notes

Full MageQuit update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions8 changes6 removals
  • Gameplay
  • Balance
  • Maps
  • Fixes
  • UI and audio
  • Events
changedRocket: range increased by 15%
addedSuspend: adds 30% bonus to stored knockback
changedChainmail: Windup time increased from 0.25s to 0.35s Always lasts 5 seconds if triggered (will not last longer from DoT) Winddown time increased from 0.35s to 0.55s Cooldown increased by 2 seconds
removedFlame Leap: damage no longer triggers on unit collision -- it only triggers on landing
changedUrchain: Collision now triggers on entering a Wormhole rather than yeeting players around until expiration General velocity on pulled units is now dampened to prevent/reduce MageQuit Space Program effect
fixedAir stages will no longer appear for players until after their first 3 element unlocks
Chainmail: Windup time0.25s0.35sChainmail: Windup time increased, nerf

MageQuit changes

  • Cachemap
changedRocket: range increased by 15%
addedSuspend: adds 30% bonus to stored knockback
changedChainmail: Windup time increased from 0.25s to 0.35s Always lasts 5 seconds if triggered (will not last longer from DoT) Winddown time increased from 0.35s to 0.55s Cooldown increased by 2 seconds
removedFlame Leap: damage no longer triggers on unit collision -- it only triggers on landing
changedUrchain: Collision now triggers on entering a Wormhole rather than yeeting players around until expiration General velocity on pulled units is now dampened to prevent/reduce MageQuit Space Program effect

ADJUSTMENTS

  • Rocketrange increased by 15%
  • Suspend: adds 30% bonus to stored knockback

  • Chainmail:

    • Windup time increased from 0.25s to 0.35s

    • Always lasts 5 seconds if triggered (will not last longer from DoT)

    • Winddown time increased from 0.35s to 0.55s

    • Cooldown increased by 2 seconds

  • Double Strike: final strike is now delayed by being petrified, sustained, or mid-rewind

  • Flame Leap: damage no longer triggers on unit collision -- it only triggers on landing

  • Wormhole: now collides with ground and other Wormholes, reducing unintended interactions

  • Urchain:

    • Collision now triggers on entering a Wormhole rather than yeeting players around until expiration

    • General velocity on pulled units is now dampened to prevent/reduce MageQuit Space Program effect

  • Air stages will no longer appear for players until after their first 3 element unlocks

  • Coffin tip now says "Move the windwall by pushing as a team"

BUG FIXES

  • Fixed bug where sometimes Chain Lightning would remain up for some players for the rest of an online match

  • Fixed bug where Steal Trap could one-shot someone if the caster died before the trapped unit landed next to another unit

  • Cooldown bar no longer appears during showdown if your wizard is not in the showdown

  • Score submission fixes

    • Score-submission tries up to 5 times on request failure

    • Scores should no longer be submitted duplicate times or zero times

  • Jeff The Shark no longer gets stuck circling waypoints or gets caught on terrain

  • Players can no longer navigate past "Do Tutorial First" message in Online using a controller

  • Fixed bug where some spells couldn't be clicked (or tapped on) on in the Practice Range

  • Fixed bug where the bug report button is sometimes autoselected and causes the player to pop open the bug report console accidentally

NEW FEATURES

  • Announcements now appear for Nintendo Switch

  • Console players can now access the special signup page in-game via QR code

  • Submit multiple local player scores

    • Spoils will now be awarded based on the top-scoring local player, rather that just the main player

    • The +scores discord command will now show multiple local players instead of just the main player

  • Updated tournament signup page

    • Signup page shows local time for tournament as well as an option for saving the event to Google Calendar

    • Players can now link their Discord accounts using the signup page

    • Signup page verifies that users are in the MageQuit Discord before they can sign up

PERFORMANCE IMPROVEMENTS

  • Updated DOTween library to reduce FPS drops

  • Cached GetPlayer Rewired calls to improve general framerate throughout the game

  • Astar Pathfinding

    • Astar now uses a Singleton pattern to prevent unnecessary creation and destruction of threads

    • Enabled multi-threading on Nintendo Switch which would previously crash the game due to thread creation limit

    • Stage pathfinding is now loaded from cache rather than being calculated on scene start

  • Reduced raycast length for "on ground" detection to improve performance

  • Created static duplicates of each island to improve performance -- when an island sinks, the static counterpart is disabled and the non-static one is shown

Source

Steam News / 16 October 2021

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