Hope you are doing well. When the game was initially fully released in December 2024, I thought I had done all I could as a developer.
Full notes
Full Magenta Horizon - Neverending Harvest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions7 changes0 removals
Events
Maps
Gameplay
Balance
changedWhen the game was initially fully released in December 2024, I thought I had done all I could as a developer. But then, as time went by, after I played multiple challenging games that ignited my competitive-creative spirit (looking at you, Silksong and Angeline Era), I just wanted to challenge myself. I wanted to make something that even I can't comfortably approach as a creator. I wanted to be on (or over) their level in terms of how I can push the limit of the set game mechanic to a comical degree.
changedDifficulty is such an enchanting thing. For most people out there, it wouldn't be a comprehensible idea that I'm making an even harder challenge for a game that got even less than 1% of the players who finished the Ascended Reaper difficulty. But the thing is, like many cases, human greed is never-ending, and so is my willingness to develop things that I already called "finished".
changedNew Content overviewHubris challenge: additional challenges that you can opt into during the Ascended Reaper difficulty mode playthrough.
addedNew Content overviewReworked bosses : 9 major bosses that got new patterns and AI behavior with the Hubris challenge modifier. By accepting the challenge at the beginning of the stage, you can face the reworked bosses. Here's a list of bosses that got revamped with this update. Stage 3-3 Boss Stage 4-2 Boss Stage 5-4 Boss Stage 7-3 Boss Stage 7-4 Boss Stage 8-3 Boss Stage 9-2 Boss Stage 10-3 Boss Stage 11-2 Boss
changedNew Content overviewChamber of Hubris, and the last and final optional boss challenge To enter the Chamber of Hubris, you must beat the final boss and see the ending of the base game. The entrance portal will appear in the training ground. To face the optional boss, you have to beat all the hubris-modified bosses listed above.
changedPatchesBackground arts in 6-1 and 6-2 are updated with more details.
Magenta Horizon - Neverending Harvest changes
changedWhen the game was initially fully released in December 2024, I thought I had done all I could as a developer. But then, as time went by, after I played multiple challenging games that ignited my competitive-creative spirit (looking at you, Silksong and Angeline Era), I just wanted to challenge myself. I wanted to make something that even I can't comfortably approach as a creator. I wanted to be on (or over) their level in terms of how I can push the limit of the set game mechanic to a comical degree.
changedDifficulty is such an enchanting thing. For most people out there, it wouldn't be a comprehensible idea that I'm making an even harder challenge for a game that got even less than 1% of the players who finished the Ascended Reaper difficulty. But the thing is, like many cases, human greed is never-ending, and so is my willingness to develop things that I already called "finished".
changedHubris challenge: additional challenges that you can opt into during the Ascended Reaper difficulty mode playthrough.
addedReworked bosses : 9 major bosses that got new patterns and AI behavior with the Hubris challenge modifier. By accepting the challenge at the beginning of the stage, you can face the reworked bosses. Here's a list of bosses that got revamped with this update. Stage 3-3 Boss Stage 4-2 Boss Stage 5-4 Boss Stage 7-3 Boss Stage 7-4 Boss Stage 8-3 Boss Stage 9-2 Boss Stage 10-3 Boss Stage 11-2 Boss
changedChamber of Hubris, and the last and final optional boss challenge To enter the Chamber of Hubris, you must beat the final boss and see the ending of the base game. The entrance portal will appear in the training ground. To face the optional boss, you have to beat all the hubris-modified bosses listed above.
Hope you are doing well.
When the game was initially fully released in December 2024, I thought I had done all I could as a developer. But then, as time went by, after I played multiple challenging games that ignited my competitive-creative spirit (looking at you, Silksong and Angeline Era), I just wanted to challenge myself. I wanted to make something that even I can't comfortably approach as a creator. I wanted to be on (or over) their level in terms of how I can push the limit of the set game mechanic to a comical degree.
Difficulty is such an enchanting thing. For most people out there, it wouldn't be a comprehensible idea that I'm making an even harder challenge for a game that got even less than 1% of the players who finished the Ascended Reaper difficulty. But the thing is, like many cases, human greed is never-ending, and so is my willingness to develop things that I already called "finished".
Besides, the important thing is that some people BEAT the game on Ascended Reaper because they loved the game so much. I believe this update would be a nice love letter for those people.
[New Content overview]
Hubris challenge: additional challenges that you can opt into during the Ascended Reaper difficulty mode playthrough.
Reworked bosses: 9 major bosses that got new patterns and AI behavior with the Hubris challenge modifier. By accepting the challenge at the beginning of the stage, you can face the reworked bosses. Here's a list of bosses that got revamped with this update.
Stage 3-3 Boss
Stage 4-2 Boss
Stage 5-4 Boss
Stage 7-3 Boss
Stage 7-4 Boss
Stage 8-3 Boss
Stage 9-2 Boss
Stage 10-3 Boss
Stage 11-2 Boss
Chamber of Hubris, and thelast and final optional boss challenge
To enter the Chamber of Hubris, you must beat the final boss and see the ending of the base game.
The entrance portal will appear in the training ground.
To face the optional boss, you have to beat all the hubris-modified bosses listed above.
[Patches]
Background arts in 6-1 and 6-2 are updated with more details.
The boss of Stage 10-3 got a different color of projectiles.
Changed the damage system of the player. From now on, when you are getting the DoT damage (via lava or poison clouds), you can get damaged by other types of attacks and get knocked out. (previously, it had a short invincibility time, which caused unintended attack misses from the enemies)
Additional Achievements according to the new update.