Full notes
Full Mage Rage update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Performance
Mage Rage changes
Bug Fixes
Typos.
Navigation Mesh has been reworked.
Vortex runes will not trigger Flaming Sword runes anymore.
Fixed an issue where taking damage while using Meteor Shower right after Dash.
Over-regeneration of Health and Breath is now fixed.
Molten Lava will not have the high ground anymore.
Fixed an issue where skills were not unlocked with in-game level.
Re-Balancing
Cooldowns of all skills except Fireball have been doubled.
Cooldown reduction multiplier of Fireball has been changed from 3.75 to 2.5.
Base cooldown of Fireball has been changed from 10 seconds to 6 seconds.
Base health has been changed from 200 hit points to 100 hit points.
Movement speed of Death Knight has been halved.
Invulnerability state has been added while casting Shockwave.
Invulnerability state has been added while casting Fire Wave.
Heal has been changed from 20 hit points to 20% of max health.
Explosions of Combustion rune of Fireball have been moved to Fireball’s hit area.
Spawn rate of Skeleton Footman has been increased.
Spawn rate and maximum spawn value of Skeleton Warlord have been increased.
Runes of Flaming Sword have been switched.
Runes of Fire Bomb have been switched.
Required levels to unlock runes have been changed.
Experience requirements for profile level have been increased.
UI Updates
Cooldown values of skills are now limited with 3 characters.
Hotkeys are now limited with 3 characters.
Sound Updates
Sound effect volumes are re-arranged.
Sound effect of Ring of Fire has been added.
Performance Updates
Code rework has been done for the upcoming co-op patch.
We recommend you to start a new save to fully experience this update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
