In this update5
Full notes
Full Maestro's Cold War 2 update
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Repeated intro
Hello there!
What changed
- Events
- Gameplay
- Fixes
Maestro's Cold War 2 changes
As you may know, I’m currently working on the 1989–2001 DLC.
Going into late years, I had to adress the lack of technologies.
A feature many of you have been asking for since the first day of the Early Access.
But before I list the content of this November update, please take the time to answer this poll:
I need your feedback now!
https://strawpoll.com/mpnb17JDJy5
Tell me what this game lack to become your next personal GOTY.
Use the poll above and the comments below to inform me about the killer feature you are waiting for, and that is not yet in the game.
More technologies at last!
The November update adds a large amount of technologies via an event in the end of 1959.
i also added new buttons to sort the technologies by topic (Space, Nuclear or National Projects)
While I was at it, I added a new achievement.
Reworked hardcore and AI
Your opponent may now use embargoes, infiltrate guerillas, use staybehind and other tricks.
Bug fixing
A natsy bug prevented China from using economic aid: it has been fixed.
(along other minor issues that don't even deserve to be mentioned here)
Pax Americana
I am working on the 1989-2001 DLC, and will try to come up with new mechanisms. No release date yet, as there is no hurry anyway.
The DLC already has its page and you can wishlist it: Maestros Cold War 2 Pax Americana
Have fun!
Maestro Cinetik
Source
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