In this update2
Full notes
Full Maelstrom update
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What changed
- Gameplay
- Balance
- UI and audio
Maelstrom changes
General
Undertow can now appear as a bot
AI blinded by Blinding Fog will hold fire
Goblin Raider and Armor Galleon now drops their boon immediately upon death instead of with a random delay of up to 1s. Windcatcher Skiff already did this.
When quitting Gauntlet mode early, score screen will now display
Using Greavus' ability should not traps yourself
Grinner and Morte's Critical Damage Resistance now calculates correctly
Grinner's Critical Chance now calculates correctly
Ledd's Ramming Resistance now calculates correctly
Corrected a number of typos
Balance Changes
Ledd's Reflection Array is now 50/100% reflection but reflects all armor/hull damage
Ledd's Blast Vants increased to 250/500 range
Ledd's ability CD increased to 35 seconds
Anvil's torpedo homing turn rate and acceleration increased slightly (we over-corrected with previous nerf)
Brick's Concussive Charge increased to 2/4/6 seconds
Morrigan's Phoenix projectile no longer incorrectly ignores armor (Damage over time effect still damages Hull directly)
Fade's Curse of Rot damage bonus reduced to 8/16/24%
Fade's Dark Expanse range increased to 150/300
Morte's Listless increased to 2/4/6 seconds
Bloodfin's Vengeance gives -50% reload instead of -60% reload when triggered
Source
Changelog.gg summarizes and formats this update. How we read updates.
